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  1. pokrad

    FUBAR

    Now to bring it all together...
  2. pokrad

    FUBAR

    BTW that idea about both versions Garand and Thompson will not work :( I forgot that the pouches and the belt are different... I mean I can do it, but casting would require two different torsos :(
  3. pokrad

    FUBAR

    Some more gear
  4. pokrad

    FUBAR

    Thx Steve :)
  5. pokrad

    FUBAR

    This is Zbrush 2022 using "Zmodeler" and "Dynamic subdiv". I am moving to Blender but do not have enough knowledge to do serious tasks there yet :)
  6. pokrad

    FUBAR

    Testing new workflow for modeling guns (old one is redone from start): It does produce more clean topology and it is faster than my old "raw move and cut" method :)
  7. pokrad

    More Snipers

    In that case hats off to You :)
  8. pokrad

    FUBAR

    Main shape of M1A1 finished, now onto details...
  9. pokrad

    FUBAR

    Both versions it is :)
  10. pokrad

    FUBAR

    Quick fit test... it will be OK I think... Maybe... both versions ? :) :) :) It would cost only the fist that holds the weapon...
  11. pokrad

    FUBAR

    Not very impressive, but it's a start :)
  12. pokrad

    More Snipers

    Clothes are really good, I assume cloth simulation ? I never learned that, but looking now at your clothes, maybe it's time to try :)
  13. pokrad

    FUBAR

    Looking for reasons not to start M1A1 :) Well, at least base is finished:
  14. pokrad

    FUBAR

    Some more texturing on the wall
  15. pokrad

    FUBAR

    And my paratrooper has a new shoes :)
  16. pokrad

    FUBAR

    Here how it works: some posing, few wrinkles and adjusting the shoelaces, about 45 minutes of work, it is essentially the same boot :)
  17. pokrad

    FUBAR

    My workflow with the gear is to model base mesh (which is exactly what above images show). Then i "pose" the boot, which will deform the boot and mess it up a bit, but I will fix it and add some "folds". The biggest problem on the boot are shoelaces and holes for them. That's why they are...
  18. pokrad

    FUBAR

    Yap, I'll put the boots on the paratrooper :)
  19. pokrad

    FUBAR

    Boots done: M1A1 next...
  20. pokrad

    FUBAR

    Satisfied with the boot shape, started adding details: Also played a bit with the stone wall:
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