Been doing a bit of reserch and came across this in Digger History, something amusing for the festive season.
Cheers Ken
MURPHY'S LAWS of COMBAT OPERATIONS
Incoming fire has right of way.
If the enemy is in range then so are you.
Don't look conspicuous - it draws fire.
If it's stupid and it works, it ain't stupid.
When in doubt - empty your magazine.
The easy way is always mined.
Try to look unimportant- they may be low on ammo.
Teamwork is essential - it gives them somebody else to shoot at.
Never draw fire - it irritates everyone around you.
Anything you do can get you shot, including doing nothing.
Never share a weapon pit with someone braver than you.
If your attack is going really well it's an ambush.
No battle plan survives contact with the enemy.
Remember, all your equipment including your weapon was made by the lowest bidder.
The only thing more accurate than incoming enemy fire is incoming friendly fire.
When you have secured the area don't forget to tell the enemy.
Make it tough enough for the enemy to get in and you won't be able to get out.
If you're short on anything but the enemy - you're in a combat zone.
The enemy invariably attacks on two occasions -
when you're ready and
when you're not.
A sucking chest wound is nature's way of telling you to slow down.
AN ARMY DOESN’T MARCH ON ITS BRAINS
“Aim towards enemy”
- Instruction printed on US rocket launcher
“When the pin is pulled, Mr. Grenade is not our friend”
- US Marine Corps brochure
“Cluster bombing from B-52s is very, very accurate. The bombs are guaranteed to always hit the ground”
-US Air Force manual]
If the enemy is in range, so are you”
US infantry journal
“A slipping gear could let your M203 grenade launcher fire when you least expect it. That would make you quite unpopular in what is left of your unit”
-army magazine
“It is generally inadvisable to eject directly over the area you just bombed”
- US Air Force manual
“Try to look unimportant; they may be low on ammo”
-US infantry journal
“Five-second fuses only last three seconds”
-US infantry journal
“Any ship can be a minesweeper…….. Once”
-ANON
“Do not draw fire; it irritates the people around you”
US infantry journal
“If you see a bomb technician running, try to keep up with him”
-US Air Force manual
Cheers Ken
MURPHY'S LAWS of COMBAT OPERATIONS
Incoming fire has right of way.
If the enemy is in range then so are you.
Don't look conspicuous - it draws fire.
If it's stupid and it works, it ain't stupid.
When in doubt - empty your magazine.
The easy way is always mined.
Try to look unimportant- they may be low on ammo.
Teamwork is essential - it gives them somebody else to shoot at.
Never draw fire - it irritates everyone around you.
Anything you do can get you shot, including doing nothing.
Never share a weapon pit with someone braver than you.
If your attack is going really well it's an ambush.
No battle plan survives contact with the enemy.
Remember, all your equipment including your weapon was made by the lowest bidder.
The only thing more accurate than incoming enemy fire is incoming friendly fire.
When you have secured the area don't forget to tell the enemy.
Make it tough enough for the enemy to get in and you won't be able to get out.
If you're short on anything but the enemy - you're in a combat zone.
The enemy invariably attacks on two occasions -
when you're ready and
when you're not.
A sucking chest wound is nature's way of telling you to slow down.
AN ARMY DOESN’T MARCH ON ITS BRAINS
“Aim towards enemy”
- Instruction printed on US rocket launcher
“When the pin is pulled, Mr. Grenade is not our friend”
- US Marine Corps brochure
“Cluster bombing from B-52s is very, very accurate. The bombs are guaranteed to always hit the ground”
-US Air Force manual]
If the enemy is in range, so are you”
US infantry journal
“A slipping gear could let your M203 grenade launcher fire when you least expect it. That would make you quite unpopular in what is left of your unit”
-army magazine
“It is generally inadvisable to eject directly over the area you just bombed”
- US Air Force manual
“Try to look unimportant; they may be low on ammo”
-US infantry journal
“Five-second fuses only last three seconds”
-US infantry journal
“Any ship can be a minesweeper…….. Once”
-ANON
“Do not draw fire; it irritates the people around you”
US infantry journal
“If you see a bomb technician running, try to keep up with him”
-US Air Force manual