Uruk-Hai
PlanetFigure Supporter
G-day Figureteers!
During the discussion of sculpting chain mail the issue of how much detail should be seen on a scale figure came up. I would like to discuss this topic further but instead of hijacking that thread Ive chosed to start this new one.
One thing I think many is missing when discussing this is at which distance is the figure/model supposed to be viewed? The distance is very relevant to the level of detail.
I would like to divide the viewers in three categories with three distances of viewing.
The showvisitor.
Visits a show, glances through the entries, not necesseraly a modeller himself.
Distance: 1,5-1 meters (5-3,2 feet).
This could be prepared to watching the real thing (54mm or 1/32) from a distance of 48-32 meters (157-105 feet).
The modeller.
Modeller and contendant himself who like to see others work to get inspired and learn from it.
Distance: 1-0,4 meters (3,2-1,3 feet).
This could be prepared to watching the real thing (54mm or 1/32) from a distance of 32-13 meters (105-42 feet).
Judge/Friend.
The people who are allowed to go behind the rope and pick the piece up to view it real closely. This could also be a friend visiting your home.
Distance: 0,4-0,15 meters (1,3-0,5 feet).
This could be prepared to watching the real thing (54mm or 1/32) from a distance of 13-5 meters (42-16 feet).
This makes the issue rather complicated as there are different levels to fullfill detailing in. If we do not control the distance like in a shadow box for instance.
Another factor is what the viewer believes should be seen and his ecpectations. This could change depending on the type of viewer and how he feels towards the subject being portrayed and his views on the hobby. There are many examples when "wrong" looks right in the modelling world. This is usually explained as "artistic license". Its somtimes about making an illusion.
Ive often noticed on shows that figures/models that looks interesting from the first distance mentioned usually doesnt look good in the third and vice versa? There are execptions of course, but generally speaking.
This does not only apply to sculpting as I see it, but also when it comes to shading and highlighting as well as weathering.
I would really like to read your input and views on this as this is an important and often discussed matter in our hobby. But at the end of the day it always comes down to the modeller himself to make that decision.
Cheers
During the discussion of sculpting chain mail the issue of how much detail should be seen on a scale figure came up. I would like to discuss this topic further but instead of hijacking that thread Ive chosed to start this new one.
One thing I think many is missing when discussing this is at which distance is the figure/model supposed to be viewed? The distance is very relevant to the level of detail.
I would like to divide the viewers in three categories with three distances of viewing.
The showvisitor.
Visits a show, glances through the entries, not necesseraly a modeller himself.
Distance: 1,5-1 meters (5-3,2 feet).
This could be prepared to watching the real thing (54mm or 1/32) from a distance of 48-32 meters (157-105 feet).
The modeller.
Modeller and contendant himself who like to see others work to get inspired and learn from it.
Distance: 1-0,4 meters (3,2-1,3 feet).
This could be prepared to watching the real thing (54mm or 1/32) from a distance of 32-13 meters (105-42 feet).
Judge/Friend.
The people who are allowed to go behind the rope and pick the piece up to view it real closely. This could also be a friend visiting your home.
Distance: 0,4-0,15 meters (1,3-0,5 feet).
This could be prepared to watching the real thing (54mm or 1/32) from a distance of 13-5 meters (42-16 feet).
This makes the issue rather complicated as there are different levels to fullfill detailing in. If we do not control the distance like in a shadow box for instance.
Another factor is what the viewer believes should be seen and his ecpectations. This could change depending on the type of viewer and how he feels towards the subject being portrayed and his views on the hobby. There are many examples when "wrong" looks right in the modelling world. This is usually explained as "artistic license". Its somtimes about making an illusion.
Ive often noticed on shows that figures/models that looks interesting from the first distance mentioned usually doesnt look good in the third and vice versa? There are execptions of course, but generally speaking.
This does not only apply to sculpting as I see it, but also when it comes to shading and highlighting as well as weathering.
I would really like to read your input and views on this as this is an important and often discussed matter in our hobby. But at the end of the day it always comes down to the modeller himself to make that decision.
Cheers