spartaner

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Jerry_Groschke

Active Member
Joined
Oct 20, 2013
Messages
64
Location
Berlin
hi there,

this was my first finished model i did in zbrush - with a lot of help from other 3d artists.

hope you like, thanks for watching
jerry

spartan.jpg
 
no mac ;-)

Medion Erazer X6811 39,6 cm (15,6 Zoll) Notebook
(Intel Core i7 740QM 1,7GHz, 6GB RAM, 640GB HDD, 160GB SSD,
NVIDIA GTX460M, DVD, Win7 HP)

zbrush is the key to handle very very high resolution meshes! after high res sculpting in zbrush i use topogun to create lowpoly mesh for using in max or similar...



 
Thanks for the info. I too use a pc with pretty much the same specs. I wish I could afford zbrush, but even if I could Shapeways 3D printing company has a 1 million polygon max. I've never used topgun, but I use a combo of meshmixer and wings3d to create low meshes.
 
no worry about high res models, you should use decimationmaster plugin inside zbrush to reduce the polycount without lose of any details!
 
anatomically sculpture done almost correctly. check the muscles of arms and legs, something's wrong
the position is still not natural. i feel the tension. it`s not so dinamic as it should be.
and yes, you use decimationmaster plugin, but it will make problems in printing
 
thanks, i see the pose is not "perfect" but it is how i say an old project and i dont want to spend more time in this figure..

decimationmaster dont make any 3d printproblems, but it dont fix the errors in the mesh! if you have a lot of errors stl-check) than you should use dynamesh inside of zbrush to create new model and transfer the details from one esh to the other with project all, - thats all ;-)
 
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