Hello Everybody!
Thanks for the comments and likes everybody. As always, they're very much appreciated!
In today's post, we'll be talking about an area that I think a lot of painters (very much including myself) have trouble with... painting hands. (I know I mentioned we'd be doing the turban in the last post, but it turns out, I don't have any WIP pics that are worthwhile.) Specifically somewhat realistic hands at larger scales. For scales below 90mm, you can get away with a more basic approach, and in many cases, it can still look great. However, once you start going larger, depending on how prominently placed they are, you'll be forced to add more detail to the hands if you want them to look finished. In
many cases they just look unfinished. I've seen highly skilled modelers (award winning modelers), who have painted a fantastic figure or bust, and then you look at the hands and you're like, "...wtf??"
Unfortunately, this 200mm bust has a hand that is placed very prominently - right in the front and center of the bust. There is no getting around this, we'll have to find a way to make sure our hand is painted in as much detail as needed to match the rest of the bust and keep everything consistent.
The paints, skin tone palette, and mixes used for the hand are the exact same exact ones used for the face. Please see this post
here for all the details.
Our first order of business is to base coat the hand with our mid-tone. Here we are:
So far so good. One thing that I should mention is that I'm not paying too much attention to the inside of the hand and the parts that will be holding the sword - you can't see them
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. I should also mention (again) how important it is to get clean, even coverage for our basecoat. Unfortunately, it's after this step that it all usually goes downhill...
Next up are shadows. It's entirely arbitrary if you want to start with either highlights or shadows (we started with highlights in our shield for example). Let's go ahead and block it in and smooth out our first shadow:
We don't want anything too dark... yet. In terms of placement, we're going with the natural recessed areas - there are lots of curves, crevices and whatnot with hands - the final placement really depends on how they're facing and how you want to light them. Next we're going to apply some deeper shadows inside the areas of this first shadow. In some places - like in between the fingers for example, we're going to paint an even darker third shadow. Lets take a look:
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The deeper shadows really bring out the forms and volumes of the hand. In this photo you can also see that a general highlight was added to the upwards facing parts of the hand. I do want to mention that aside from a broader general highlight, since only the very top of the hand is directly facing the light source, most of the hand won't go past this highlight in value.
OK, aside from putting in another highlight at the top most part of the hand, we got our lights, we got our shadows... but this thing isn't even close to looking like a real hand. Lets briefly cover what's missing and what we should think about at this point:
- I think the biggest thing missing would the wrinkled texture you see all up and down our fingers - especially in the knuckle areas, etc... They are definitely large enough that they would be seen at this scale.
- Nails and their details should also be included at this scale too
- Subtle differences in tonality that need accounted for
- For a middle eastern man this age, he would definitely have hair on the back of his hands, so we'll need to deal with this as well...
This all adds up to quite a bit of extra work... with a huge scope for messing it all up
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So, lets start with the wrinkles and texture on the fingers:
- We'll paint small lines randomly starting between the top and bottom of each finger. However, we need to be careful what color we paint these lines.
- Areas on and close to the knuckles will get lines that are more reddish in tone, while the rest of the areas on the finger will get a more brownish, neutral tone.
- The size of the lines will also be fairly random - but the knuckle areas will have a greater distribution of larger, longer lines.
Lets take our first couple of steps:
Here we can see our work starting out on the bottom two fingers. Not bad so far... you can already see how much of a difference just this alone makes between these fingers and the ones without it. Since this seems to be promising, let's continue on:
There we go - that's all the fingers. However, we're not quite finished yet:
- In many cases, the wrinkles are too stark - we need to integrate them tighter into our skin tone (this will be handled on a subsequent step)
- These lines will constantly be tweaked from this point until we're finished
At this point, I decided to work on the nails. Here is a detail from the thumb:
Using the existing skin tone mixes, I made a slightly more pinker tone, which provided the base color of the nail. Our regular skin tone highlight color provided the dead part of the nail at the top, and the nail crescent (I'm sure there is a real name for this) at the bottom. The entire nailbed was outlined using pure French Burnt Umber. In addition, from this angle, you can see the additional highlight that was added on the part of the hand that is directly facing the sun.
Here is another pic of the nails for the rest of the fingers:
In the pic below, we've finished our nails and initial wrinkles. Here we're going to let everything dry, and then come back for the rest.
Now that everything is dry, if we look at the photo above, one thing that sticks out (at least to me), is that the skin tone itself is lacking some secondary skin tones and some color nuance. With this in mind we're going to glaze in some additional colors (mainly orange, yellow and red) to help give the skin tone more depth and richness. This step will also help integrate the wrinkles/texture on the fingers into hand. Let's take a look:
- Things are a lot more nice and subtle now
. The colors used for this were various combinations of:
- Transparent Red Oxide (Williamsburg Oils)
- Transparent Yellow Oxide (Williamsburg Oils)
- Dutch Brown (Basically Transparent Brown Oxide - also from Williamsburg Oils)
We're getting close to the end. We'll let all this dry, and move onto the last and final step, which is the hair.
Painting the hair can be quite troublesome. For me, the key things are:
- The length and width of the hairs - obviously they need to be very thin, and not too long
- The color of the hairs
- The distribution of the hairs. This is actually the one that in many cases can make the biggest difference in terms of realism. If you have to little it just looks weird, and if you have too much, you kill the effect and it just looks like a weird blob on the hand.
Our strategy will be as follows:
- For the top of the hand, the hair will be more sparse, and lighter in color. In this case, we'll be using pure French Burnt Umber.
- As we go down the hand we will increase the amount of hair by extending the hairs out towards the fingers, and painting them darker. Here we will have a mix of the brown hair as above, and black hair that is painted using pure Ivory Black
- The bottom will have the most hair and it will be all black.
Keep in mind, there is no right or wrong way to distribute the hair - it just has to long natural and organic. Lets take a look:
With the hair complete, that finishes our hand! Here is the same photo blown up to 250% larger (because it's hard to see all the detail):
Hopefully you found that interesting!
Thanks for reading!
Regards,
-Phil