Hi all,
I've just started sculpting riders for Asuka (Tasca) Models' 1/24 Zündapp sidecar.
I'm planning this to DAK riders in long coat, but also interested in more figures in other uniforms.
Any comments, critiques, feedbacks are always welcomed!
I started sculpting head.
I want perfect 1/24 scale size figures to fit Asuka Zündapp which is modelled precisely scaled down to 1/24.
Asuka's The DAK Panzer II tanker on the left. First I was thinking to use it as a anatomy guide but I think it's a bit over-sized for Zündapp.
So I bought a 3D scanned human data to 3D printed out to perfect 1/24.
From left to right, 1/20(90mm), Male and Female in 1/24(75mm and 70mm)
Then using this 3D figure as an anatomy guide, I started sculpting to match its size perfectly.
And after finished sculpting head, I scratch-built helmet with Apoxie Sculpt
In this picture it doesn't match to the shape of the real one. I repeated "shape, sand, shoot pics to match the real one" procedure over and over until I satisfy with the result.
And...now, low-poly shape of body stage. I know it's still rough sketch but it's important for me to sculpt whole body in low polygon shape before my idea goes away. Hope you like this idea.
I've just started sculpting riders for Asuka (Tasca) Models' 1/24 Zündapp sidecar.
I'm planning this to DAK riders in long coat, but also interested in more figures in other uniforms.
Any comments, critiques, feedbacks are always welcomed!
I started sculpting head.
I want perfect 1/24 scale size figures to fit Asuka Zündapp which is modelled precisely scaled down to 1/24.
Asuka's The DAK Panzer II tanker on the left. First I was thinking to use it as a anatomy guide but I think it's a bit over-sized for Zündapp.
So I bought a 3D scanned human data to 3D printed out to perfect 1/24.
From left to right, 1/20(90mm), Male and Female in 1/24(75mm and 70mm)
Then using this 3D figure as an anatomy guide, I started sculpting to match its size perfectly.
And after finished sculpting head, I scratch-built helmet with Apoxie Sculpt
In this picture it doesn't match to the shape of the real one. I repeated "shape, sand, shoot pics to match the real one" procedure over and over until I satisfy with the result.
And...now, low-poly shape of body stage. I know it's still rough sketch but it's important for me to sculpt whole body in low polygon shape before my idea goes away. Hope you like this idea.