As many have already pointed out digital sculpting is not the end of traditional sculpting, far far from it. It is not a magic wand that you can wave and get amazing results. You have to be seriously talented to be able to produce a good digital figure. Have a go yourself.....Scultris is free and you can download it right now. After a couple of hours you will realise just how talented the guy who produces realistic sculpts really is.
There are a lot of really naff digi sculpts out there. Google 'ZBrush', click on images, and just look at how many 'Orcs' and 'Trolls' there are, and how symmetrical they are. Notice how few are really good realistic sculpts? The human brain is amazingly clever at spotting flaws in human anatomy, but as there is no such thing as an Orc how can they ever be wrong?
As many have also pointed out 3D printing is just another tool in the arsenal. I crated some CAD helmets and had them 3D printed ready to be moulded and cast in resin, and now would never dream of trying to use putty ever again for a man made precise object like a helmet. I have a simple rule now: For flesh and cloth use putty. For anything machine made, helmets, weapons, etc. use a machine to replicate it...i.e. a computer and a 3D printer. Some of the CAD designed weapons by such companies as LiveResin are phenomenal!
It will probably be the younger modellers who will truly push the digi sculpting, as they are a generation who were 'born digital'. My 5 year old daughter can wield a mouse as easily as any pencil or brush. She will grow up with 3D sculpting programs installed on her PC, and probably be taught them in school by the time she's a teenager. She will think nothing of designing her own jewellery and printing it out (Shapeways do a lot of this now).
It really is an exciting time to be in this hobby, the choice is better that it has ever been. The tools at our disposal are incredible and improving all the time. Some of the projects I dreamed of years ago have now the possibility to become reality, I just wish I had the time to learn more of the software!
Have fun with it dudes!
Jon.
There are a lot of really naff digi sculpts out there. Google 'ZBrush', click on images, and just look at how many 'Orcs' and 'Trolls' there are, and how symmetrical they are. Notice how few are really good realistic sculpts? The human brain is amazingly clever at spotting flaws in human anatomy, but as there is no such thing as an Orc how can they ever be wrong?
As many have also pointed out 3D printing is just another tool in the arsenal. I crated some CAD helmets and had them 3D printed ready to be moulded and cast in resin, and now would never dream of trying to use putty ever again for a man made precise object like a helmet. I have a simple rule now: For flesh and cloth use putty. For anything machine made, helmets, weapons, etc. use a machine to replicate it...i.e. a computer and a 3D printer. Some of the CAD designed weapons by such companies as LiveResin are phenomenal!
It will probably be the younger modellers who will truly push the digi sculpting, as they are a generation who were 'born digital'. My 5 year old daughter can wield a mouse as easily as any pencil or brush. She will grow up with 3D sculpting programs installed on her PC, and probably be taught them in school by the time she's a teenager. She will think nothing of designing her own jewellery and printing it out (Shapeways do a lot of this now).
It really is an exciting time to be in this hobby, the choice is better that it has ever been. The tools at our disposal are incredible and improving all the time. Some of the projects I dreamed of years ago have now the possibility to become reality, I just wish I had the time to learn more of the software!
Have fun with it dudes!
Jon.