RK: In Zbrush there are a couple ways to make a shell. First I have to have the model in what is called Dynamesh form. This is a resolution based form of sculpting and at this point I will have a non-detailed blob in the shape of the rabbit. I can then insert a cylinder into the mesh and a couple of settings will create a shell. Not so hard. However I have the mesh cut into 5 pieces, each needing a shell of the same thickness and they all need to fit back together. So you're looking at some actual sculpting time again to fix any anomaly's. Then I have to get the blob back to a high quality model. I have to have made a copy of my high poly mesh before I converted to Dynamesh and I can use this to project my old mesh onto my new one. I do this three times and I now have 3 subdivision layers of high quality. However there is always edge damage so I have to re-sculpt all the edges. Also any changes I made to the mesh in Dynamesh form must be masked off to prevent the computer from trying to put them back in their original places and exploding the polygons. This method is what I would do if I tried to do the Rabbit now. WRONG WAY! The best way is to know what your doing before you start the project! Since the rabbit was my first attempt at Zbrush at all I had no clue what I was doing and learned from mistakes. This has caused a post production nightmare! The right way is to make the shell as soon as you import your mesh from Modo, 3DsMax, create base mesh in Zbrush, etc. and then cut the model for printing, then after all the prep is finished, put all the details in. Now you don't have to worry about dealing with keeping all the details at the end because you did it all at the beginning. Also, large topology is very important for cutting the model for printing/casting as it gives you wonderful straight cut lines to follow! Also I will be working on putting up that thread on printing, this week. I think I can give some great insight into whether this is a realistic business venture.
Alright, so last night we attempted twice to print the rabbit and both times didn't make it past the base before the layers stopped sticking and floated off in the vat or attached themselves to the silicon surface of the vat. This ruined the surface and set us back another weekend of cure time on replacing the surface. Here is my hypothesis:
The print is supposed to attach itself to the arm that is submerged in the resin. This arm then rises one layer at a time as the projector adds layers. Well for some reason the plate of the arm is pretty much the same size as half the vat which is causing some kind of suction under the surface; creating air bubbles that encroach upon the printing area. Eventually these air bubbles reach the edge of the printing area and I think it forces an edge of the current layer that is being exposed, to stick to the bottom of the vat and the print itself. Think of an air bubble sandwiched between your print and one layer of plastic. That layer probably gets lost in the vat but this problem will repeat until finally the layers stick hard enough to the vat to pull the print off the arm and cure to the vat. FAIL.
To fix this problem I believe we need to make a special support material setup that has enough density to hold large objects but also is small enough that the bubbles can't get to it. Then if we make this material tall enough to raise the arm out of the resin before the actual print begins, the bubbles will never touch the real print. We are also considering some modifications to the plate on the end of the arm as well. All I know for sure is the bubbles are the culprit and we don't have enough information from the engineer on the exposure time of each layer.
So now we wait for an update to the printing software as well as a detailed guide to calibrating the process. The guy should have had this stuff to us a month ago so who knows how long it will take but in the mean time I will finish cutting and sizing the Rabbit for final prototyping, post that up. I have a website to finish and Alice to start so there will be no lack of business from here and of course school! and day job.... Damn too many things!