WarhammerAdjacent
A Fixture
- Joined
- Jan 18, 2023
- Messages
- 474
I'm nowhere near the level of being able to sculpt figures myself but I had a bit of a revelation yesterday when I realised that Blender can be used to add a skeleton to an STL file. I found the file for some decent hands on Cults and fitted an armature to them and now I can adjust them to whatever shape I need. All I have to do now is get the size right and all my figure building hand needs are solved.
This is pretty exciting, I have also found some half decent heads (although I wish there were more out there to work with).
I suppose I have 2 questions for the experts out there; firstly what are the limitations of this technique? It looks like it is adjusting the skin textures automatically and they look good enough to work in 1/16 scale, is that fair? Could the same thing work with whole figures? I was wondering about getting a file for a basic human body, posing it in Blender and then using that as an armature for putty over the top, does that seem like it should work?
This is pretty exciting, I have also found some half decent heads (although I wish there were more out there to work with).
I suppose I have 2 questions for the experts out there; firstly what are the limitations of this technique? It looks like it is adjusting the skin textures automatically and they look good enough to work in 1/16 scale, is that fair? Could the same thing work with whole figures? I was wondering about getting a file for a basic human body, posing it in Blender and then using that as an armature for putty over the top, does that seem like it should work?