TWOMOONS said:
Absaroke (Crow) were much taller than Apaches, but in miniature, I don't know how crazy you can get with all this.
This isn't really that tricky, once you grasp that
everything basically follows the same principle; just work to a given scale, plug in the size of the thing you're representing and do some simple division - that's the size it needs to be.
All you need is a basic calculator, no need for anything more sophisticated than the standard one built into Windows for example. Enter the dimensions and you're good to go.
A bowstave is 31" long and you're working in 1/24 scale? Just divide 31" by 24.
Say you're doing a two-figure vignette and one you decide represents someone 5'2" tall and the other is 5'6", simply dividing 62" and 66" by the scale number and there's the size the models should be.
The problem I think you're running into is sculpting by the seat of the pants and
then wanting to figure out what scale you just worked to. In this case you have to decide what size the thing you just made should be IRL and that gives you the scale - say a sculpted figure is 6.2" tall heel to crown and you think they look like they're five-four, 64 divided by 6.2 = 10.3 so you just worked at around 1/10 scale.
TWOMOONS said:
Painting a detailed eye on a miniature figure is really "artistic license".
Not really. Think of it this way: imagine you're looking at a person's eye from across the room, all the detail is of course present in that eye it's only that you can't see it. You can paint in something like that manner.
If you
can pick out all the details in an eye from 'scale distance' that's a different matter, the contrast is probably too high or the details are larger than they should be.
TWOMOONS said:
It's like the eyes...who would paint a figure without the pupils and whites, etc. of the eyes?... no one, I'm sure...
FWIW the pupil is often not painted, especially at 1/32 and smaller, as you can see in photos of completed models here on pF.
Einion