Jeff Shiu Totenkopf MG42 Gunner Kharkov

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Rompy

Well-Known Member
Joined
Mar 24, 2013
Messages
678
Hi pF,

I just completed this 1/16 MG42 gunner from Jeff Shiu. I am trying to portray an MG gunner taking a smoke break during the push for Kharkov. 1st attempt at mud on a figure. Appreciate any advice :)

Thanks in advance for all comments and critique :)

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His fag looks a bit out of scale unless he's had access to the "other" tobacco :angelic: but thats all that jumps out at me not having any real idea of the subject uniform wise etc, face is maybe a bit clean compared to the rest of his kit ?
Steve
 
Rompy... moving on from the cigarette, there are several item you may want to consider. The eyebrows are in the shadow of the helmet. they look too blonde for being in so much shade. The 5 o'clock shadow should extend down onto the neck area more. The muddy areas look a little strange in the fact that the lower coat is covered but the upper pants in the back are rather clean. Of course that could happen in real life so it's not necessarily "incorrect". When I build armor I used to try and copy actual photos to get a idea of how to weather tanks etc. Maybe consider giving that a try. The fur could use some additional dry brushing maybe to give it more of a three dimensional look.
When you get the size of the cigarette sorted out, put some white ash on the tip and add a slight wisp of smoke using a small piece of cotton and pull it apart to make thin strands.

It still an excellent effort and the helmet & strap looks spot on to me. :woot:

Chuck
 
G'day Rompy,

I will also refrain from mentioning the enormous splif he's holding and instead concentrate on the mud effects.:wacky:

Firstly, congratulations on taking the bold step to weather your figure with mud and in doing so cover up some of the paint work underneath. It's something some figure modellers just can't bring themselves to do. Having taken this bold first step, let me encourage you to take this process to the next level.

Firstly, consider the life of a soldier in the field on campaign and the build up of dirt, mud and grime that will accumulate on his clothes and personal equipment over an extended period of time. Consider too how this build up of mud and grime will be most obvious on those parts of his clothing that will most often come into contact with the ground.

In the case of your figure (a machine gunner) he will be firing his machine gun mainly in the prone position (lying on his stomach, and supporting himself with his elbows). It stands to reason that his elbows, chest, abdomen and the front of his legs down to his knees will be pretty dirty and probably wet and muddy. His bum will also be muddy and wet from sitting down on the ground. Over time his clothes will start to show the cumulative effects of being constantly dirty with wet fresh mud (which is typically darker in colour) caked on top of older dried mud (which tends to be lighter in colour).

Hands are also in contact with the ground and his mittens should be almost black with all the accumulated grime and crap he's handled.

His face will be streaked with mud and dirt and sweat and the pores of his skin will be clogged with grime. Every time he wipes his face with his hands he's transferring dirt from his hands to his face.

If I have one criticism of your mud effects is that they seem to be all the same colour, and lack variation. I think you could enhance the look of your mud effects significantly just by adding some darker patches on the elbows, knees, bum and on the lower abdomen, and some lighter dried mud elsewhere. This is relatively easy to do. Just with your paints, create a base colour for your mud and then add some white or buff colour to create your highlighted mud (for dried mud) and add some black/ raw umber to create a darker mud (for fresh mud).

Another suggestion would be to put some mud on the feet of the bipod for the MG and on the bottom of the stock. Most soldiers would keep their weapons much cleaner than they would keep themselves, but in battle such considerations are often neglected.

I would certainly encourage you to keep trying different mud effects and experimenting with different materials. I use a combination of pastels, real dirt and pigments and use different forms of application. Sometimes I flick the mud on by dragging my finger over the bristles of a toothbrush to create a splatter effect, other times I just slop it on with an old paintbrush to create a thick layer of mud that will form a dried clump. What ever works for you.

The bottom line is that combat soliders live on the ground and that effects how they look.

I hope this helps.
 
Thanks guys ! Great tips from everyone :)

Yes , the fag looks more like a cigar. Used a bit of paper clip for it :p

@skeeterbuck, Tony: thanks for the great insights on mud !
 
wwiiar8.jpg Hello Ben, All of the above posts about mud, and dirtying up your figure are great advice. It is not an easy task to accomplish sometimes, trying to get it just right, without over doing it. You don't want to cover up all your uniform and equipment painting, or hide any important detail your trying to show. My suggestion to you would be to try to find color photographs, plates, or paintings, that show the type of weathering your trying to portray. Here is an example of muddy soldiers from both world wars. Hope this helps. Regards, SG:happy:
 
Hi Rompy,
additionally to the previous useful advises on weathering, keep the same painting principals for the mud, as for the rest of the figure. Painting some highlights and shadows will make it look more natural, now it lacks contrast and looks a bit flat compared to the upper part.

Nice work otherwise! ;) Cheers
Denes
 
Thanks for the reference photos SG :) They will come in handy for future projects :)

Thanks Denes for the advice :)
 
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