Hello Everybody!
Thanks for the comments and interest everybody, I'm definitely looking forward to (hopefully) making this little guy come alive.
In today's post, we're going to tackle painting the figure's face.
(Warning this post is on the longer side...
)
The Face
First before we start, a couple of notes in general:
- 54mm face can be tricky because there are a couple of things that need to balanced. On the one hand, because of the small size, the main way to make sure you can properly pick out the volumes on the face is to use an exaggerated contrast between shadows and highlights. On the other this kind of contrast tends to make faces at this scale look more cartoony (the owl/raccoon eyes effect), and less realistic.
- Also, at 54mm there is also a natural tendency to stick with simpler skin tone schemes and less nuances applied to the different facial parts and this again contributes to a less realistic looking face.
Keeping these things in mind, I'm going to try to push myself to try to get as realistic a face as I can at this scale. (Whether or not I succeed is an entirely different story!) This means I'll be constantly checking the contrast and skin tones/nuances at almost every step.
One bit of info that I do already have is my reference photo which will provide me a cheat-sheet to where the lights and shadows should fall. (With that said, the reference photo is just that... a reference. Any change can be made in license to artistic freedom
).
Aside from the goal of trying to do as realistic looking face as possible in this scale, there are a couple of other goals as well:
- The look I want to create is of the crusader squinting at the desert sun, looking off into the distance
- A European who has spent quite some time in the Levant, with the ruddy, tanned, weather beaten (almost bronzed/golden) skin to show for it.
OK, enough blathering... onto the painting!
The paints used for the initial skin tones are:
These are (from left to right):
- Perylene Crimson (Williamsburg Oils). This is a slightly darker and warmer version of the classic Alizarin Crimson. It will be used to mix into deeper shadow tones.
- Red Umber (Michael Harding). A slightly lighter and warmer brown tone which will also be used in shadows.
- Burnt Sienna (Holbein Vernet Oils). This will provide the main reddish tones used in the skin.
- Chrome Green (Holbein Vernet Oils). This will help desaturate the main skin tone and help balance out the reddish values.
- Italian Yellow Ochre (Williamsburg Oils). This will be the main color for our skin tone. Also used in highlights.
- Warm White (Michael Harding). This will be used for highlights.
One thing in common with these colors is that they are all on the warmer side. (Aside from the green and crimson). We're foregoing a little of the warm/cool contrast for the warmth of being out in the sun in a desert environment.
Here is our palette:
In the first column at the top is our mid-tone and basecoat. It's a mix of the yellow ochre, burnt sienna, a little bit of the chromium green and a touch of white. Right below that is our first shadow color, that consists of the mid-tone and with some Red Umber and a tiny bit of the Perylene Crimson mixed in. Below that is our deeper 2nd shadow which is a mix of Red Umber, Perylene Crimson and a little of the green. Finally the last tone in the first column is a purplish tone made by mixing the Perylene Crimson, Chrome Green and a little bit of the Warm White. This tone was used for things like the bags under the eyes and lips.
The second column starts with our first highlight - this is a mix of our mid-tone with a little more white and yellow mixed into it. The next one down is our 2nd highlight - a mix of white with a little bit of yellow. Directly below that and to the left is a tone that is in between our mid-tone and first highlight - it's the mid-tone with a little bit of white added to it.
Let's basecoat our figure with the mid-tone:
(Until noted, all the work done is wet-in-wet)
For no real rhyme or reason, I'd like to next add our shadows (we could just as well start with highlights - it personal preference). Here is our first shadow blocked out:
It's hard to make out, but they're placed in the bottom corners of the mouth, above and inside the top of the eyes, and in the creases separating the cheeks from the nose and mouth areas. Let's smooth them out:
Things are little neater now. With our first shadows in, let's go ahead and block in our second shadows:
The most prominent areas where this has been applied are the cheeks. Let's blend them in:
With our shadows out of the way (for now), the next area I wanted to tackle were the bags under the eyes. As mentioned there is a more purplish tone that will be used. Let's go ahead and add it to the designated areas:
Its hard to see in the photos, but it gives the face a little more detail and helps accentuate the eyes.
At this point, right before we do the highlights, we'll do some clean up and tweaks. This primarily consists of adding a bit of a darker tone to the shadows in the cheek area, improving some of the blending, and adding a little bit more of a reddish tone to some targeted areas:
(The difference between this photo and the one above should be pretty obvious).
Now we're ready to start our highlights. Let's go ahead and block our first one in:
Here we're more or less following the reference photo shown in the previous post. Unlike the photo however, I did add a small highlight around his left eye. Next we'll blend them in:
OK, with the highlights blended in, we've now successfully managed to blow-out and destroy any of our mid-tones
. We also now have a perfect example of the owl/raccoon eye effect I mentioned in the beginning of the post. Fortunately, we have an easy fix. We can just go ahead and add the mid-tone back into a small area in between the shadow and the highlight. When adding this, we do want to cover up a little more to the shadow area than the highlight area. With our mid-tones back in place we get this:
Much better. For now that completes the highlights and shadows. Let's work on some of the smaller details such as eyelids, lips, etc.
Alright, let's take a much closer look at what we've got:
This is blown up to about 275%. So far I think it's coming along. We're going to let all this dry, and then come back and fix some important issues.
(The next morning...)
The biggest issue that needs adjustment is the overall skin-tone of the face. The face reads a little too red, and I want to adjust this to more tan/bronze/golden. Now that everything is dry, I'm going to glaze in some yellow/orange/brown-ish tones in targeted areas, to completely re-adjust the skin-tone. Here is the new look:
And here is the 275% blown up close up:
Quite a difference between this and where we left off the night before. I also took this time to further clean up some highlights and shadows by adjusting their placement a little bit. Believe it or not, the hardest part so far was painting around the eyes in such a way as to make him look like he's squinting.
With all the adjustments made to the skin and face, the next and last step is the beard. He's going to have a grey/white beard on the warm side. The colors used were a grey tone made form the Warm White, Lamp Black (Holbein Vernet Oils), and the Yellow Ochre that used in the skin tones. This was applied to the beard areas as a basecoat. Then a shadow was applied to selected areas using a the basecoat tone with a a little bit more black mixed into it. The final highlights were made with the pure Warm White. Here is the beard:
And here is our finished face, once again blown up to 275% (which is kind of scary to look at it that close - every imperfection stands out, lol
).
So I'm happy with where we're at with the face based on the goals and potential pitfalls I discussed at the beginning of the post. (Although ultimately you guys will have to judge...)
Next we'll tackle his red tabard...
Thanks for reading!
Regards,
Phil