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RKapuaala

A Fixture
Joined
Nov 4, 2011
Messages
678
Location
central coast california
headshot.jpg

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I'm almost done with the old guy, but still a lot to do on the old lady. I thought I might get done by Valentines day, but no.
 
I've recently got hold of Artisan - a plug in for Google SketchUp - to try some 3D Modelling. Would that be too basic as software or would I need something more sophisticated?
 
Williams, I've never tried it so I can't really tell you. I use a combination of tools, Sculptris for the really fine portrait work, Meshmixer for adding my sculpted parts together and preparing it for printing (parting it out adding hollows) Meshlab to repair meshes and create hollow spaces and DAZ3D to pose the figures and take staged renderings of them. I also like to animate my figures once I have perfected them and use DAZ for that. I use Wings 3D for some of the more obstinate repairs, and hexagon for creating the buttons, bags, hats and pieces that need to look less organic, and finally accutrans to rescale the figures before printing. Hope that helps.
Here is the work I did completed last night.
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Dan, in my opinion Joan Hickson is the only Miss Marple. Her performances as Miss Marple bring Agatha Christy's novels to life for me, and though I've seen them all a million times, I could see them a million times more and not grow tired. Those other actresses trying to portray Miss M are just sculery maids in my honest opinion ;)
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I need to put some shoes on her before I get too much further along. Shapeways has a one million Polygon count so I have to make sure I don't go over that with sprews and hollow spaces. If need be I can have the broaches, pins hat and handbag printed separately.
 
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I got a lot done on the hat last night and this morning, but it still needs some work.
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gave her some shoes and wrinkled stockings too.
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She looks a little lonely sitting there without her knitting bag or purse though.
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I also parted her out, but I still need to make her hollow to save on printing cost. Without the hat, I'm at 866thousand polygons, that leaves me with only 134 thousand for the hollow spaces. I will definately have to print the bag and the hat separately, which is always a little risky because the hat is fitted to her head and if they print it in a different batch it might not come out the exact same size, but the hat alone is 169 thousand polygons so there is no avoiding a separate print.
Shame I ran out of polygons, I wanted to do the little buttons in the back of the dress and maybe a broach and some other jewelry, but that isn't going to be possible. Maybe one day they will allow a higher poly count and I can have it printed with more details.
 
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