milbenplage
Active Member
- Joined
- Jul 22, 2022
- Messages
- 77
Hello everyone, this thread will be more or less a guide. So feel free to ask questions.
A long time ago I bought the limited 1/9 scale RED bust by Mindwork. It's a rather large bust. I recently found a nice blueish plinth at the "Zinnfigurenbörse" in Kulmbach/Germany that I really liked. I kinda thought about this bust right away.
As I did with other miniatures, I started with primer setup with three primes.
I primed everything with black at first. After that I used a red primer from below.
As a last step I used a white primer from above ... very gently.
The red is a the sketch for bounce light/OSL effect. I used red because I don't have any other color.
The white is a the sketch for the normal light. As with light, the white primer covers the red where the primer hit's the mini. As we know white light is brighter than colored light. So spaces/areas that are very bright due to white light, can't be red anymore.
I did pictures of every angle that is interesting and did some nice manipulations in Photoshop.
The renders from Mindwork Games are also a great reference.
A long time ago I bought the limited 1/9 scale RED bust by Mindwork. It's a rather large bust. I recently found a nice blueish plinth at the "Zinnfigurenbörse" in Kulmbach/Germany that I really liked. I kinda thought about this bust right away.
As I did with other miniatures, I started with primer setup with three primes.
I primed everything with black at first. After that I used a red primer from below.
As a last step I used a white primer from above ... very gently.
The red is a the sketch for bounce light/OSL effect. I used red because I don't have any other color.
The white is a the sketch for the normal light. As with light, the white primer covers the red where the primer hit's the mini. As we know white light is brighter than colored light. So spaces/areas that are very bright due to white light, can't be red anymore.
I did pictures of every angle that is interesting and did some nice manipulations in Photoshop.
The renders from Mindwork Games are also a great reference.