sculpt no. 6

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robert110

Well-Known Member
Joined
Oct 30, 2011
Messages
287
After break , back to sculpting... still having difficult time trying to find proper technique but love every minute spent on sculpting... so here's s new project :

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Wow, what a progress! Great sculpt and likeness of Oddball, fantastic face.Only thing I can see to comment on is that I think that the mustasch is to wide/long from under the nose to the upper lip.
 
You sculpt the same way I do. Face first....back of the head later. Nice piece and awesome if it's only one of your early ones.
 
Hi Robert, since you've posted on the brutal honesty forum, I assume you're interested in some (hopefully) helpful advice? Here goes. First I think it's obvious you can sculpt, but you say you want to find some proper technique. Well in my opinion you are doing things the wrong way around. I don't think you will progress very far without realising that a face develops from the structure of the head, so the best way to start is to build the head on an armature that you can hold and move around and look at your work from every angle as you are doing it.
On the sculpting forum there is a great SBS by Carl Ried about sculpting heads, and there are lots of sculpting tutorials over on YouTube that you should find very useful.
Also, buy yourself a good Artistic anatomy book. There are loads on Amazon, but my recommendation would be either Jeno Barcsay or Dr Paul Richer. A computer screen is fine, but there's nothing like looking through a real book.
Best wishes, Gary.
 
Thanks for comments !
Gary; I saw Carls SBS , and lots of videos on sculpting and they are very helpfull. First two heads that I have sculpt was done by Carls method and result was sort of ok but there was problem with horizontal alignement of eyes. Than I switch to metod shown on photos. I always start with cube glued on wooden stand . On top of cube I glued two steel balls for eyeballs and from there i build around rest of head. That way eyes works for me like ancor point for further measurement.... they are perfectly aligned and positioned. After I'm satisfied with face I bake it and then continue with back of head and rest of bust... Of course, I still have to learn a lot about anatomy , materials, etc. Trial and error is my way of learning.... and every feedback here is important , thats why i post here in brutal honesty forum. (sorry for my grammatical errors :) )
 
Ear covers added just for test... still fighting with this one... hope to refine this part so I can put it to oven ...

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Hi, I think the way to work is good. Each sculptor has its method. To do before that of the head and then you make the rear part. And you are able to comply anatomy of the head. So feel free to go on in this way. To help, I manage. Take a photo during work sculptu the same scale to the real photo. And you'll see variations. Every person has distinctive features. It is necessary to imitate them and to capture real sculpte.
Feel free to PM.
Palo(y)
 
R&R is over , back to workbench....
Stephan, sorry for late replay but this technique is not my invention . I've seen it on some pictures posted by Fex, Crf and few other guy's.. so credit goes to them. I've just try it and find that I have more control over sculpt doing that way....

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This is a very well done piece and catches the likeness effectively. It's good to see how it has moved on. Have you changed the alignment of the neck? In the recent pictures it looks a little stiff in comparison to the previous ones. For future projects you could try to use shorter strokes when sculpting facial hair and have them less straight.
You must be pleased with how this has come out.
 
Thanks for comments !
Head is one piece and torso is second , so at this stage I try to modify position of head a bit... that is resulting in differences at pictures. Thanks for tips on sculpting facial hair elanlane13 and yes I am really pleased with this one. I hope it show's some progress in my sculpting skills. It's a lots of things ahead that I have to learn / discover about sculpting ....
cheers Robert
 
Hi Robert,
I really like what you have achieved(y), I do think a little more attention to detail could lift this again. I only say this as it is in the brutal honesty thread. My observations are based on the beard, it has too much volume under the lip, if you look at the photo, there are two very distinct patches of skin showing. The other is the zip on thee jacket, not detailed enough.
I saw a zip done on a figure by Mike Good - bonehead on here and it looked like you could actually unzip it. I could not offer a solution to fix this better, but I'm sure Mike could. Keep at it you have a great skill set and a natural aptitude and talent for this.
cheers
Richie
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Thanks Richie , yes, much more attention to details would be ok. Zip is one to be reworked . Beard is hard to decode , i think on that spots it's not shaved off but it's just brighter color . There is lot's of things that I still don't know how to do but I'm trying.. so every comment like Yours is step forward for me so keep them coming.
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