mash3d
Active Member
- Joined
- Aug 7, 2012
- Messages
- 65
Hi, I had to put down the ww1 Tommy for a bit. I've been working on this figure for an art test for a job. Not exactly my style I just worked from the given art work. But I learned a lot from it. I still have to shoehorn it down to a 2000 polygon figure since it's for a game company.
The figure was pretty much all done in Zbrush with dynamesh and mesh extraction. I made a few base shapes in Modo. All textures were painted in Zbrush also.
I've made quite a few mistakes in the process that caused me a lot more work.
The biggest one was starting with a dyanmesh instead of a base mesh with a UV map.
Now I have to go back and make a re-topolgy mesh on top of the dynamesh, UV map it and re project the details and textures onto it.
Nothing major but tedious.
Nest time I'll make a simple base mesh, UV map it, duplicate it then turn it into a dynamesh.
That way i already have the base mesh ready for projecting.
Also the Clip curve doesn't really get rid of anything. it just squeezes the polys down to a flat plane.
I cut the left arm off and then days later did a re-projection. Magically the arm grew back.
So to really get rid of something you have to hide it and in Tools/geometry/modify topology tab hit
Delete hidden.
The figure was pretty much all done in Zbrush with dynamesh and mesh extraction. I made a few base shapes in Modo. All textures were painted in Zbrush also.
I've made quite a few mistakes in the process that caused me a lot more work.
The biggest one was starting with a dyanmesh instead of a base mesh with a UV map.
Now I have to go back and make a re-topolgy mesh on top of the dynamesh, UV map it and re project the details and textures onto it.
Nothing major but tedious.
Nest time I'll make a simple base mesh, UV map it, duplicate it then turn it into a dynamesh.
That way i already have the base mesh ready for projecting.
Also the Clip curve doesn't really get rid of anything. it just squeezes the polys down to a flat plane.
I cut the left arm off and then days later did a re-projection. Magically the arm grew back.
So to really get rid of something you have to hide it and in Tools/geometry/modify topology tab hit
Delete hidden.