Understanding NMM better?

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Kimmo

A Fixture
Joined
May 30, 2018
Messages
895
A while back I was monkeying around with GIMP, my photo editor of choice. I had a theory that maybe one could use the decrease colour count function to get a better understanding of how NMM works by decreasing the number of displayed colours in an image. I found a suitable image to test, and basically reduced the count by half each time, I probably should have started from 2 and worked up as the division doesn't quite work out nice and neat... Stills below and a video here

Kimmo


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I look to other painters for inspiration as well, old masters and not, but when it comes to NMM I 'm having trouble breaking down the process so that it isn't all trial and error when it comes to placement of light and shadow, and how light behaves. The actual painting process is fairly straight forward from a technical point of view. Most tutorials feel like this to me when they say add the plane(s) of light and reflections, bounce lights and so on:


2018-05-draw-the-owl.jpg


My thinking was that if you reduce the amount of information to an understandable level by reducing the colour count, you might be able to better understand the behaviour of light as you go back up the scale again and introduce more information (colours). The next step will be to implement this on a figure by adding gloss to the metal areas and then shining a light from the desired direction, taking photos and reducing the colour count in the hopes this will provide a better starting point. All this would probably work better if the the light is coloured, or if the metal is say black and the rest of the figure is another colour. All this will unfortunately have to wait until I clear the backlog of stuff on and off the bench at the moment. If anyone tries this approach in the meantime, please let us know your thoughts and how it worked out.


Kimmo
 
I think the fewer colours you use initially the easier it will be, reflected colours really depend on the metals colour and lighting level. To my mind it's always easier keeping it simple and small, I only use it on 28 to 32mm figures which I rarely paint these days.

Cheers Simon
 
That digital function indeed looks very useful.

Kirill Kanaev’s FAQ book has a very elanorate explanation of how to do NMM. The good thing is he explains the theory behind it as well, so that one can apply it to any shape, also when lacking a painted example.

I am also carefully trying more NMM techniques in my figures, but I haven’t dared a full armour yet. Thing is with NMM it has to be 100% right, even 99% looks off.

Thanks for your post, very useful.

Adrian
 
Cheers Adrian!


We'll see what actually becomes of this, I have a few full body NMM projects lined up and I need to try and figure out a way to be as efficient as possible with them.

Kimmo
 
What is NMM? I searched through many threads and no one defined it. It is a rule of grammar if you are going to use an acronym, identify the entity by its full name followed by the acronym or abbreviation in parentheses i.e. Situation Normal All F****d Up (SNAFU)
 
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NMM means not metallic metal.
Non metallic metal is a way of painting a metallic area using non metallic paints.
I don't use it. It seems great in pictures, but in reality it is a trick that don't fit under all circumstances. If you hold the figure slightly turned away it doesn't look as metal anymore.

Marc
 
"YES, AND ..."
I've been reading/studying Mitchell Abala's The Landscape Painter's Workbook, pretty much a master-class in framing, color grouping, shape interpretation, and limiting color values from 2-5 to improve interpretation (including notan, i.e. dark-light balancing), and other principles of landscape painting. Thing is, most of those concepts and techniques apply, or can be adapted to, figure and bust painting.

Notan in particular is directly related to the reduction of the number of values used, as Kimmo discusses above.

The book is really nudging me to take a different perspective on how I plan the colors, contrasts, etc. for a bust or figure. I recommend taking a gander at it. 😄

Russ
 
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