Wrinkles

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Ed,

I thought of something that may help you on the wrinkles. I know that if you use the putty but not mixed or if you buy some sculpey you can practice in making the wrinkles without having to worry about the putty setting up. It is just something to try and may help you to relax and feel more comforable.

Joe
 
Ed,

I thought of something that may help you on the wrinkles. I know that if you use the putty but not mixed or if you buy some sculpey you can practice in making the wrinkles without having to worry about the putty setting up. It is just something to try and may help you to relax and feel more comforable.

Joe
 
Hi, Edson,

On my experience, looking around you is very beneficial! After some time, you will develop an "eye" for it.
At the beginning, it is also useful to observe good sculptors's works, bit take in account there are different styles of addressing it, which may be incompatible; having some photos of yourself wearing similar clothes to the ones you want to depict is a good idea; and, as already mentioned, reenactors's photos are valuable too, specially because the cut of the cloth can be very different from modern styles (not every reenactor society has the same degree of rigour, nevertheless, so beware!). Also, frequently, re-enactors clothes is used only for a short time, so it does not develop the volume of pleats and wrinkles prolonged usage (as in the real campaigns) would bring.
There is also an artistic component in the formula: often, if you try to reproduce ALL pleats and wrinkles exactly as in a real person, it will not look good in miniature - sometimes LESS is MORE! Also, sometimes if you reproduce the "orography", crease for crease, from a photo, even if perfectly correct and real, it will not look good in a figure. It depends.
A last thing: depending on the scale, some wrinkles are best rendered with paint, with "trompe-l'oeil" techniques.

(Edson, it is a pleasure to find you here, in more tranquil seas...)

HTH,

Dani
 
Hi, Edson,

On my experience, looking around you is very beneficial! After some time, you will develop an "eye" for it.
At the beginning, it is also useful to observe good sculptors's works, bit take in account there are different styles of addressing it, which may be incompatible; having some photos of yourself wearing similar clothes to the ones you want to depict is a good idea; and, as already mentioned, reenactors's photos are valuable too, specially because the cut of the cloth can be very different from modern styles (not every reenactor society has the same degree of rigour, nevertheless, so beware!). Also, frequently, re-enactors clothes is used only for a short time, so it does not develop the volume of pleats and wrinkles prolonged usage (as in the real campaigns) would bring.
There is also an artistic component in the formula: often, if you try to reproduce ALL pleats and wrinkles exactly as in a real person, it will not look good in miniature - sometimes LESS is MORE! Also, sometimes if you reproduce the "orography", crease for crease, from a photo, even if perfectly correct and real, it will not look good in a figure. It depends.
A last thing: depending on the scale, some wrinkles are best rendered with paint, with "trompe-l'oeil" techniques.

(Edson, it is a pleasure to find you here, in more tranquil seas...)

HTH,

Dani
 
Originally posted by Dani A.@Jan 24 2004, 11:58 AM
Hi, Edson,

On my experience, looking around you is very beneficial! After some time, you will develop an "eye" for it.
At the beginning, it is also useful to observe good sculptors's works, bit take in account there are different styles of addressing it, which may be incompatible; having some photos of yourself wearing similar clothes to the ones you want to depict is a good idea; and, as already mentioned, reenactors's photos are valuable too, specially because the cut of the cloth can be very different from modern styles (not every reenactor society has the same degree of rigour, nevertheless, so beware!). Also, frequently, re-enactors clothes is used only for a short time, so it does not develop the volume of pleats and wrinkles prolonged usage (as in the real campaigns) would bring.
There is also an artistic component in the formula: often, if you try to reproduce ALL pleats and wrinkles exactly as in a real person, it will not look good in miniature - sometimes LESS is MORE! Also, sometimes if you reproduce the "orography", crease for crease, from a photo, even if perfectly correct and real, it will not look good in a figure. It depends.
A last thing: depending on the scale, some wrinkles are best rendered with paint, with "trompe-l'oeil" techniques.

(Edson, it is a pleasure to find you here, in more tranquil seas...)

HTH,

Dani
Thank you very much for the Advise Dani, the same said me Augie , so i will searching good references, and try and try and try...

And yes these are a lot more tranquil seas...

Cheers
Ed (y)
 
Originally posted by Dani A.@Jan 24 2004, 11:58 AM
Hi, Edson,

On my experience, looking around you is very beneficial! After some time, you will develop an "eye" for it.
At the beginning, it is also useful to observe good sculptors's works, bit take in account there are different styles of addressing it, which may be incompatible; having some photos of yourself wearing similar clothes to the ones you want to depict is a good idea; and, as already mentioned, reenactors's photos are valuable too, specially because the cut of the cloth can be very different from modern styles (not every reenactor society has the same degree of rigour, nevertheless, so beware!). Also, frequently, re-enactors clothes is used only for a short time, so it does not develop the volume of pleats and wrinkles prolonged usage (as in the real campaigns) would bring.
There is also an artistic component in the formula: often, if you try to reproduce ALL pleats and wrinkles exactly as in a real person, it will not look good in miniature - sometimes LESS is MORE! Also, sometimes if you reproduce the "orography", crease for crease, from a photo, even if perfectly correct and real, it will not look good in a figure. It depends.
A last thing: depending on the scale, some wrinkles are best rendered with paint, with "trompe-l'oeil" techniques.

(Edson, it is a pleasure to find you here, in more tranquil seas...)

HTH,

Dani
Thank you very much for the Advise Dani, the same said me Augie , so i will searching good references, and try and try and try...

And yes these are a lot more tranquil seas...

Cheers
Ed (y)
 
Of course I'll explain...

"Trompe-l'oeil" is a French expression which can be translated as "deceive the eye". It consists on a make-believe paint effect, by means of which you suggest a 3-D relief where in fact there is only a 2-D surface. To our purposes, it is based on the judicious application of contiguous light and dark lines or very narrow zones of paint. Then you can render narrow wrinkles (like, for instance, those formed in well worn trousers just below the rear knee area, or at the belly area, which are product of continuous wear and are permanent, not the result of a given movement) more convincingly than if you try to model them, which can result in exaggerate relief.

Also, you can represent chevrons, stripes, piping, and similar things, instead of modelling them.

It all depends on the scale, besides skills - in larger scales some of these techniques do not work.

HTH,

Dani
 
Of course I'll explain...

"Trompe-l'oeil" is a French expression which can be translated as "deceive the eye". It consists on a make-believe paint effect, by means of which you suggest a 3-D relief where in fact there is only a 2-D surface. To our purposes, it is based on the judicious application of contiguous light and dark lines or very narrow zones of paint. Then you can render narrow wrinkles (like, for instance, those formed in well worn trousers just below the rear knee area, or at the belly area, which are product of continuous wear and are permanent, not the result of a given movement) more convincingly than if you try to model them, which can result in exaggerate relief.

Also, you can represent chevrons, stripes, piping, and similar things, instead of modelling them.

It all depends on the scale, besides skills - in larger scales some of these techniques do not work.

HTH,

Dani
 
Originally posted by Dani A.@Jan 24 2004, 02:38 PM
Of course I'll explain...

"Trompe-l'oeil" is a French expression which can be translated as "deceive the eye". It consists on a make-believe paint effect, by means of which you suggest a 3-D relief where in fact there is only a 2-D surface. To our purposes, it is based on the judicious application of contiguous light and dark lines or very narrow zones of paint. Then you can render narrow wrinkles (like, for instance, those formed in well worn trousers just below the rear knee area, or at the belly area, which are product of continuous wear and are permanent, not the result of a given movement) more convincingly than if you try to model them, which can result in exaggerate relief.

Also, you can represent chevrons, stripes, piping, and similar things, instead of modelling them.

It all depends on the scale, besides skills - in larger scales some of these techniques do not work.

HTH,

Dani
Thanks (y)

now, that would be an interesting article
 
Originally posted by Dani A.@Jan 24 2004, 02:38 PM
Of course I'll explain...

"Trompe-l'oeil" is a French expression which can be translated as "deceive the eye". It consists on a make-believe paint effect, by means of which you suggest a 3-D relief where in fact there is only a 2-D surface. To our purposes, it is based on the judicious application of contiguous light and dark lines or very narrow zones of paint. Then you can render narrow wrinkles (like, for instance, those formed in well worn trousers just below the rear knee area, or at the belly area, which are product of continuous wear and are permanent, not the result of a given movement) more convincingly than if you try to model them, which can result in exaggerate relief.

Also, you can represent chevrons, stripes, piping, and similar things, instead of modelling them.

It all depends on the scale, besides skills - in larger scales some of these techniques do not work.

HTH,

Dani
Thanks (y)

now, that would be an interesting article
 
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