Completed Critique 35mm Woman in bikini

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kato.infera

Member
Joined
Aug 18, 2013
Messages
11
This is my second figure.
Figure was used for training an anatomy and proportions.
To the figure I used SuperSculpey (Gray) and GS.

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If you ask for criticism, then I must say that figure is rather masculine proportions, is too long arms, short legs, and a lot of other minor or major inaccuracies. Female anatomy has its own specifics. If you want sculptural skills training related to anatomy, then I highly recommend forming the according model. Wants to a woman (perhaps in a swimsuit, If no nude) photographed in the same position from different sides and angles. The ideal is to photograph a statue of naked women. In the Internet is a lot of photos of Baroque statues of nude women from different angles. And then you just keep sculpting and sculpting. Copying of reality or originals will teach the most. And of course it is good to have a good book on anatomy for artists. Also, you can buy a figurine of a naked woman, there are enough today, and sculpt to copy it (only for the purposes of training, of course). The copy you learn the most. Over time, the anatomical proportions become second nature and you will be able to create your own original position.
I hope that my criticism of you will not take offense, after all they're asking. If you want to know if your figure compared this with my other piece, yours would win by a landslide:) .

Good luck in your next job and do not get discouraged anything(y) . Cheers Borek
 
Hi Kato, I have to agree with Borek, if you look on the internet, you will find plenty of sites that deal with artistic anatomy and proportions. otherwise keep drawing figures in various poses and angles. It is no easy thing to sculpt a figure, and there is a lot of basic preparation to go through and a lot of learning, you have made mistakes, but they can be learned from. Do not be discouraged, and if you want advise you are always welcome to ask.
Best wishes, Gary
 
Thank you Borek and Gary for your advise.

I have a few books as "Pop Sculpture" or "Dynamic wrinkles and drapery". I use also the app on the iPad like "Mara3D" and "Pose Tool". Do you think that these two app are good?

Gary what do you mean by saying "... and there is a lot of basic preparation ..."

Also I use wax "build-up" technique,
What do you think about this. I know it's not much but working with wax takes a lot more time especially in such a small scale.

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Regards and happy sculpting.
 
Hi Kato, first, I like your wax running figure it's looking good. What I mean by preparation is to really familiarise yourself with not just the proportions of the figure, but how it moves, and how the parts of the figure move in relation to each other.
Good practice is to make armatures, and keep making them, until it is second nature. Move them around, put them in various poses, and generally get a feel for them. If you want to cast your figures, you will need to work out how to design them so they can come apart for easy moulding.
I know that this is boring tedious stuff but it is the undelying basics of sculpting.
Best wishes, Gary.
 
Most successful are back. muscles are in those places very nicely and effectively made. I suppose you will continue in a similar vein to the other parts. He wants to work through the musculature and elsewhere, especially in the legs. Knees got too much bulging. Otherwise, nice work, just wants to follow through and elaborate in greater detail. Mara3D a Pose tool are excellent applications, but me in learning the most helpful copying other pieces. I just bought a half-naked figure of a warrior, for example, and then I modeled his copies and tried to reach the quality of the original (but quality must be high). Thus far I've learned the most. When you have a real prototype in front of you, it's priceless. It is best to learn anatomy and absorb the necessary knowledge on the dynamics of movement and other aspects of the modeling of anatomy (assuming that you use as a model really good draft). Again, these copies may not be used for any commercial purposes, it must be only for training).
Come on, I'm curious to see more photos;). Cheers Borek
 
Hi Kato,

Based on my experience with portraiture and some figure drawing, I think the fix for disproportionate body parts is to fix the proportion of the armature itself. What I invite you to do is based on how I construct my face or figure drawing on the paper/canvas. You must first establish the right proportion skeleton (in this case armature).

1) To do this with the sculpt, I would think (I don't know if it will help because i have never sculpted a full figure) is to get one of those frontal shots of the human figure male or female, with the head measurements (Normal human beings about about 7-8 heads high). Some will have measurements of different parts of the body (shoulder width) in heads width.

2) Scale this down in you computer to the scale that you want to sculpt in. E.g. Use the ruler tool in image editing software like photoshop element or other free software to make sure that the total height of the print out will be a certain height in life, say 32mm, then print it out.

3) Base your wire armature on the drawing and note the position of the joints then bend these points to pose your figure.

If sculpting is anything like drawing, I'm confident that this will work.

Hopefully this is of some help.

Regards,
Shawn
 

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