Something else I've often wondered about; Say you decide to manufacture a figure. You sculpt the master entirely, except for the head. If your run is 50 figures, do you reckon you could buy 50 copies of the same head from Hornet or make some similar agreement?
Steve,
Interesting project... Any chance of making 1/16 WW2 weapons?
TS
It would probably work better if it were a 50 copy license instead of 50 actual heads, and the figure manufacturer would have to show how the head is going to be used and any modifications done to it. Since the figure manufacturer is casting the rest of the figure, you would probably want the head to be cast by them as well, to match the rest of the kit as closely as possible. Some figs of course have heads cast as part of the body, so 50 individual heads wouldn't be useful in that case, and most stock heads are converted to some degree anyhow. Sounds like a doable thing to me.
Taesung already working on it, anything you want to see in particular ?
Steve
Who is missing out on the compensation ? Everyone down the line receives compensation.
- The original sculptor receives his compensation from the original producer.
- Company A who uses it receives compensation (with the sale of the part with a figure / kit)
- Company (B,C,D) who uses it receives compensation (with the sale of the part modified or not with a figure / kit)
Three or thirty generations, it does not matter, the open license does not break, the smallest bit of original constitutes perpetuation of the license. As it stands today, we don't have a clear cut means to make those determinations any, it's a grey area, the open license would eliminate that and remove the stigma of plagiarizing parts.
Interesting point!In my opinion, there's a huge difference between reusing an idea or reusing an actual production part.
Let's imagine that I have an average talent for sculpting, but I'm fantastic creating weapons, equipment and all that stuff. Having this in mind, I sculpt, let's say a 101st paratrooper in 75mm, taking into account that there's no such thing in the market (I'm not sure of that, but it's just an example). Any miniature that could be potentially popular and yet to be done with special and detailed equipment. So I have that miniature with AVERAGE artistic quality and EXCELLENT equipment quality. Few months later, an sculptor with much more talent in doing faces, poses and anatomy, releases his "refined" version of the same thing, in the same scale and using the parts I created.
He gets a hit and all the people who were thinking to buy my miniature because they like the theme, buy instead his. The sales of my product drops because there's something better in the market and he sells a lot of miniatures that only could exist because I did earlier all the tricky parts.
That can be murky waters of gray area, some are blatant while some are subtleIn the other hand, I think that getting inspiration in an idea from a movie is absolutely right. Movies and TV mark the popular culture nowadays. You cannot copyright popular culture, is a futile effort. In fact to become part of popular culture for a movie or other material is a symbol of success. But the imitation an inspiration comes with that. It's like being very famous but get angry any time someone talk you in the street. Art has always inspired in the popular ideas, no laws will stop that.
I'd like to see that as well.I would prefer not to focus on banishing and saying NO, but in solutions to existing problems. Reusing pieces is a fact and a problem. How could it be more fair to everyone?
This is an interesting concept. If I understand it all correctly, Gordy proposes that certain companies might make some of their items "Open Source" or somehow licensed to copy. I hope that doesn't over-simplify the concept. Could this be somewhat like "sampling" in some rap music, where a riff is used and mashed up with others to create a new sound? How is it handled in that industry?
Glad you bought this subject up Gordy as it is very relevant to me at the moment with my latest decision to embark on weapons and equipment in various scales.
I am well aware that making weapons is not every ones cup of tea and I have been asked by other sculptors to produce a weapon for them to accompany a certain kit, I for one have let weapons I created be used for commercial consideration without taking any extra payment for that purpose to help some one out and I am happy to be able to do that. However I have already considered the prospect of making weapons and allowing others to use them ,in particular other companies, but under a licence agreement.
If I dont use a license agreement then the reality is I could sell just one single cast of a weapon and from that everyone can cast it and pass it on I may only make one sale, is the 12+ hours sculpting, couple of hours moulding and time spent casting and on top of that materials worth the effort, I do not think I would be carrying on with that venture for long.
I do however agree and am all for the sharing of equipment and weapons but maybe under condition of a licence and a recognition of the fact I supplied the weapon/equipment which will serve as good advertising for the company, that could off set against a fairly low licence cost. After all its is supposed to be a community and we need to all help each other to prevent this industry fading away and being destroyed by profit.
I for one from day one have never used a commercial part on any of my kits that I intend for commercial use, I decided from day one I will put the time and effort into learning all the skills necessary to complete every kit myself, that was a personal choice for me and one I am glad I took, it has taught me a lot and gives you a lot of satisfaction.
Would love to hear others opinion on this, really good point Gordy.
Steve
It is about CHOICE, the artist, the company have a choice which way to license or sculpt. This is a commercial related topicWell the way I see it is if you are truly an artist and have pride, you would just sculpt your own parts.
If you are just out for a quick build/buck and do not care all that much about what "you" have created, just hack up someone else's work and call it your own.
Its a sad world we live in when its all about production and bottom line.
Take care,
Joe
Conversely, say I sculpt a head, hold all rights to the head, and license the use of the head to Company A to use it for 300 castings, while licensing the same head (I still hold the rights) to Company B for 400 castings?It would probably work better if it were a 50 copy license instead of 50 actual heads, and the figure manufacturer would have to show how the head is going to be used and any modifications done to it. Since the figure manufacturer is casting the rest of the figure, you would probably want the head to be cast by them as well, to match the rest of the kit as closely as possible. Some figs of course have heads cast as part of the body, so 50 individual heads wouldn't be useful in that case, and most stock heads are converted to some degree anyhow. Sounds like a doable thing to me.
That happens in video games often as well, A Steyr Aug will look just like a Steyr Aug but called a "Bullpup" in the game.On the topic of copyright and licensing, whats to stop a manufacturer of the real item, weapon or uniform, claiming copyright laws against a sculptor?
It might sound silly, but apparently Tamiya were hit years ago for the logos on their wheels for F1 cars, and they also have paid for licencing to General Dynamics for their latest F-16 kit. I have also heard that they dont like doing modern US vehicles because of the extra cost as well.
I mean where does it end and how far can you go before licencing rears its head
Ben
I realize it's a liberal proposal, the freedom for a sculptor and producer to have CHOICE in a license model.Gordy,
Baloney. I am with renarts and the others on this one.
Oh, I'm not telling you how to conduct your business, that is your professional affair!Nobody pays me extra for all the effort it takes to make a good weapon or equipment. It takes time to do and if it is only part of the "usual" fee for a figure, I am NEVER compensated for all that extra time - ever.
The open license proposal would afford just those opportunities.Many of my figures involve making no equipment at all. Do you think that is an accident? Not at all. It is because those are the only figures that I receive anything like adequate compensation for my time. If I can re-use some parts from some of my older sculpts, or proprietary parts, like say an Alpine rifle for a figure i am planning to do for them, then I can do something little more complex without taking a beating on the payment at the tail-end.
For a full-time professional sculptor like me, this is a lose - lose proposition regardless, unless my clients are giving me equipment to use. And, if the stuff is not up to snuff (more often than not), then I have to rework it anyway.
Mike
When does a sculptors rights stop? When the piece is sold to a producer ?
Yes, I say thats exactly when the sculptors rights end. A producer asks a sculptor for a figure or part and pays them an agreed amount. I assume the sculptor is aware that when they are sculpting for a figure manufacturer, its planned that many copies of the product will be sold,and used however the figure manufacturer sees fit. I would also assume that all rights to the finished product are part of the selling price and the sculptor retains none. Use Warriors as an example. They had several headsets in 1/16th scale, and also a number of 1/16th scale figures that used some of these same heads, either stock or slightly modified. Same thing in 1/9 scale. So often in fact that many of their figures started to look like extended family. I don't think they would have to go back to the sculptor and ask if they could use the heads as part of figures, or vise versa. Warriors owned them and could use them as they saw fit.
Gordy,
Baloney. I am with renarts and the others on this one. Nobody pays me extra for all the effort it takes to make a good weapon or equipment. It takes time to do and if it is only part of the "usual" fee for a figure, I am NEVER compensated for all that extra time - ever.
Many of my figures involve making no equipment at all. Do you think that is an accident? Not at all. It is because those are the only figures that I receive anything like adequate compensation for my time. If I can re-use some parts from some of my older sculpts, or proprietary parts, like say an Alpine rifle for a figure i am planning to do for them, then I can do something little more complex without taking a beating on the payment at the tail-end.
I have about reached the limit of what my clients are willing to pay me, yet I still have to scramble at the end of the month to pay the rent - pretty much every month. I am not getting rich doing this. I am not getting a savings account either. Hell, I could probably do better working at a restaurant. Seriously. I have thought about it often the past few years.
So tell me, when do I get compensated for this stuff?
People have always plagiarized my parts. If everybody who uses my stuff paid me a royalty, then maybe you would have a good point. Nobody pays me any extra for this stuff - even the first time out. So anybody who uses this stuff is making out on my labor and I am getting squat for it.
End of story.
Tell me where or when i ever win on this? It is a rhetorical question, but that answer would be - never.
For a full-time professional sculptor like me, this is a lose - lose proposition regardless, unless my clients are giving me equipment to use. And, if the stuff is not up to snuff (more often than not), then I have to rework it anyway.
Mike
A sculptor can retain rights to a master and license use of X number of copies to a producer(s)
I guess a sculptor could, but would producers be willing to a pay a sculptor to do work for them, knowing that the sculptor could then turn around and sell the same item to a competitor? I know if I had a figure company and asked someone to sculpt something specifically for me, I wouldn't want them to retain any rights to it. Now, if a sculptor has produced a figure for their own use, then a company comes to them and asks if they can cast it and sell it commercially, then I think the sculptor would be more able to retain some kind of rights to it. I guess its the difference between a commissioned work, and non-commissioned piece thats someone believes has a market.
Steve, that business model of licensing parts for other manufacturers is common place, again take the video game industry:
Oh, I know.. moving to a Mac and a P.O.S. computer keeps me off 'em!Dont mention gaming mate, its the one thing that temps me away from the sculpting, takes a lot of will power to resist , can hear `Battlefield Bad Company 2` calling me now.....
Glad you bought this subject up Gordy as it is very relevant to me at the moment with my latest decision to embark on weapons and equipment in various scales.
I am well aware that making weapons is not every ones cup of tea and I have been asked by other sculptors to produce a weapon for them to accompany a certain kit, I for one have let weapons I created be used for commercial consideration without taking any extra payment for that purpose to help some one out and I am happy to be able to do that. However I have already considered the prospect of making weapons and allowing others to use them ,in particular other companies, but under a licence agreement.
If I dont use a license agreement then the reality is I could sell just one single cast of a weapon and from that everyone can cast it and pass it on I may only make one sale, is the 12+ hours sculpting, couple of hours moulding and time spent casting and on top of that materials worth the effort, I do not think I would be carrying on with that venture for long.
I do however agree and am all for the sharing of equipment and weapons but maybe under condition of a licence and a recognition of the fact I supplied the weapon/equipment which will serve as good advertising for the company, that could off set against a fairly low licence cost. After all its is supposed to be a community and we need to all help each other to prevent this industry fading away and being destroyed by profit.
I for one from day one have never used a commercial part on any of my kits that I intend for commercial use, I decided from day one I will put the time and effort into learning all the skills necessary to complete every kit myself, that was a personal choice for me and one I am glad I took, it has taught me a lot and gives you a lot of satisfaction.
Would love to hear others opinion on this, really good point Gordy.
Steve