Cheers Ski, Ken and Simon!
It was time for inks to enter the fray. I love working with inks, especially on metal, wood and leather objects. They just do something that paints alone won't. I used a bunch of the new Game Color Inks and was pleasantly surprised to see the formulation has changed a bit. They are now more satin, tending towards matte rather than the almost semi-gloss of the previous range. The range itself has been expanded as well and am very happy to see white included. These seem to flow better, stay wet longer on the palette and have a finer pigmentation. Lovely stuff. The figures have had the skin tones worked on as well as the seemingly never ending touches to details. I wasn't terribly happy with the colours of the basic skin set I'm using so decided to give the Skin ink a bash. It brought in a nice orangey brown tone which also gave the skin some more life. I continued monkeying around with a mix of paints and inks and I think we're headed in the right direction. This is the first time I'm using inks mixed in with paint for skin tones, and I have to say I like the way they complement each other. I had to switch to a smaller brush to get at the eyes. As good as the #3 brush is, it is just too big to get in there with the helmets in the way. All the leather bits got a light touch of inks, they look nice and smooth now. I had to redo some of the edge highlights just to make them stand out again.
Here's the #3 right up against the figure
And a comparison with what I used for the eyes and clean up on the faces.
That's a pretty sharp point, wouldn't you say? And it is holding up nicely after this many sessions.
The base got more work done as well. Vegetation and individual stones/gravel were picked out, the tracks and idler got more work done as well. Inks were used to smooth out the transitions and add tones to the metal.
Still a lot of fussy stuff left to do, but it is coming along nicely.
Kimmo