Hands and heads

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WarhammerAdjacent

Well-Known Member
Joined
Jan 18, 2023
Messages
491
I'm nowhere near the level of being able to sculpt figures myself but I had a bit of a revelation yesterday when I realised that Blender can be used to add a skeleton to an STL file. I found the file for some decent hands on Cults and fitted an armature to them and now I can adjust them to whatever shape I need. All I have to do now is get the size right and all my figure building hand needs are solved.

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This is pretty exciting, I have also found some half decent heads (although I wish there were more out there to work with).

I suppose I have 2 questions for the experts out there; firstly what are the limitations of this technique? It looks like it is adjusting the skin textures automatically and they look good enough to work in 1/16 scale, is that fair? Could the same thing work with whole figures? I was wondering about getting a file for a basic human body, posing it in Blender and then using that as an armature for putty over the top, does that seem like it should work?
 
There are a lot of free "base mesh" files for free out there and others that won't cost you much. Check out the "store" site for Artstation as they have a number of meshes available. www.artstation.com
 
There are a lot of free "base mesh" files for free out there and others that won't cost you much. Check out the "store" site for Artstation as they have a number of meshes available. www.artstation.com

Thanks Gary, sorry I didn't spot your post.

I've been playing with rigging and so on and now have a full figure I can pose which is proving handy, I just need to work out how to modify faces now.
 

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