Mash,,, I have a copy of Blender already. I just didn't know it had cloth sims. I did a few riggings in Blender, but it takes so much time to do a good one I started using DAZ3D studio which will transfer the rigging for you no problems. It also transfers weight maps but it has a hard time with weight maps especially on higher poly count figures, so I normally do a neuter pose, save it, then make the clothing, import then and use the transfer tool to fit the clothing to the figure and its pose. Then I export each article of clothing and the neutered figure and stitch them together in mesh mixer. Prior to stitching I sculpt the wrinkles and creases in. It's sort of like laying layers of wax on a sculpt to drape the clothing. Not sure I want to give up on that technique quite yet, and I am definitely spoiled by the rigging transfer tool in DAZ.