Hi Pokrad, basically the polished wsf detail is about the same as the unpolished. It seems the polishing process gets rid of a lot of the ridges but leaves the detail pretty well intact. Unfortunately, detail in WSF isn't that great to start with. I haven't tried FUD yet, but plan to once I get some time to finish the full figure sculpt I'm working on. At least in pictures it looks really good.
I hollowed this model simply by digging a small hole with Sculptris and then expanding it. It was quite tedious and didn't cut out as much material as I would have liked. Since then I've experimented with Blender hollowing and it worked quite nicely on some simple test shapes. I've also been working with Meshmixer to combine parts and move them around.
I wish I had more time though to work on this stuff!
I hollowed this model simply by digging a small hole with Sculptris and then expanding it. It was quite tedious and didn't cut out as much material as I would have liked. Since then I've experimented with Blender hollowing and it worked quite nicely on some simple test shapes. I've also been working with Meshmixer to combine parts and move them around.
I wish I had more time though to work on this stuff!