WIP Critique Private, 13th Light Dragoons painting the boxart

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Thanks again everyone!

Been busy and productive tonight so here's a teaser :)

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Pretty much happy with the face, beard and hair to do, maybe some darker shades to add to the hat cover but once
the cord and the chin strap furniture are coloured it might look okay!

It's only a small area of skin but there's a lot of character in there!

An SBS of the face process if anyone is interested to follow :)
 
Nice job Marc but I hope he is going to get eye brows. Great flesh. Tones. This is turning into one of your best.

Colin
 
Mark, is it just me or do the eyes seem small for the face? It's beautifully painted by the way, but the eyes don't seem to match the proportions of the rest of the face. Your thoughts?
 
Great paint work. Thanx for the SBS and all your mixes.
As for the eyes, I think if you took off the beard, the eyes wouldnt look so small. A thick bushy beard always make ones eyes look small and beady.
Re the canteen markings... I would make an educated guess that it is sourced from the same place as the rest of the army... They must come from the Board of Ordinance so I would assume the marking would be "B O" with an up pointing arrow between. Of course I am strictly making a guess on this.

Following closely

Colin
 
Hi all!

Hope everyone had a great Christmas!
I worked over the whole holiday ( was happy too ) and have a couple of days off now :)

AAAAaaaahhhhhh ;)

Tony, they do look a bit small but as Colin pointed out the beard may be throwing
them out a bit? Besides that I prefer to err on the small side as I don't like the big
anime eyes look on male figures :)

Colin ... Cheers for info :)

Okay I did a break down of the face paint, I always apply many layers at
each step, just very thin ones!
I did a micro demo recently and it made me realize how slow the process is!
The other thing of note is that an acrylic paint looks bad almost until the last
stages, I often think it's all gone wrong LOL then a final tickle and it works :)

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All paints are Vallejo Model Color unless stated otherwise :p

A. Mahogany Sand base
B. Dwarf Flesh ( Game Color )
C. Highlights in Basic skin
D. Thin glazes of Dark Prussian Blue and Blood Red ( Citadel ) to deepen the shadows and warm things up
E. Re-highlight in basic skin and soften transitions
F.Highlight with Light Flesh
G. Some re working of the shadows with the blue and red and more Light Flesh highlighting
H. Blocked in the beard and hair and did the eyes. added a final very fine highlight with pure White ( very thin )
Finished ( face ;) )

All the best! :)
 
Thanks for all the info mark,its a great result and beautuifully painted,i should imagine stu will be pleased with the boxart,Happy new year mate (y)
 
I believe the focused, determined look on his face adds to the eyes looking a bit smallish. An effect that Moz pulled off very well. Your brush work is top notch as always, and I really like the inclusion of the little SBS you gave us on the troopers face. Well done Mark! (y)

Joe
 
Wonderful SBS Mark and thank you for such a demo, really good.
Makes me want to do the 13th Light Dragoon just to try your mixes. Super stuff.

Don
 
Looks absolutely awesome!!!
Were you able to confirm the markings on the canteen?
Great SBS on the face... very helpful indeed.

Look forward to the completion of this piece

Colin
 
He is coming along very nicely. Thanks for all the information you have provided in this article. I have gathered some ideas to try.
 
Hi all!

After the holidays I confirmed some of the info and colour details so have got back to this piece :)
Colin.. It is indeed as you described a B up arrow and an O :)

I veneered a block of pine with some Walnut I sourced from ebay and epoxied the supplied base to the top of it after varnishing and waxing.

I used a bit of miliput to fill a few tiny gaps and tidied it up with some black paint.

I added some bits and bobs from my scenics box, fine soil ( from my garden ) and some fragments and bits from sisal string and Treemendous " Forest floor in a bag " ....

All stuck down with PVA

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Once dry I sprayed Burnt umber over it all and then Flat earth to show the textures. So far I have done some
dry-brushing and picking out with a lightened Flat Earth and some of Tamiyas weathering powders.
I still need to soften the powders a little on the ground work and I will add some dark washes into
depressions and where there are traces of vegetable matter. That should break things up a bit and add interest.

The hitching post is done with lots of layers of dry brushing with washes and filters added
between layers to build up some depth, the north side is a bit greener ;)

Added some mud spatters to the pants and especially the lower edge. Gilt fittings are the usual NMM
Base Burnt Umber, mid Yellow Ocher and high White. I mixed some intermediate washes to soften the effect a little.

Next is sorting the hands and fixing the arms/hitching post, update soon

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