The Day That Shook The World

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Here is a picture with Gavrilo's arms adjusted.
 

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Bob,

I have to agree with the others, this is going to be really nice! I thought the last one was really good but I think this one is going to be better! (y) Keep up the good work.

Joe
 
What a great experience as I also recently got some good feedback from Mike Good on my sculpting. Per John Cheeseman and Mike Good I think Gavrilo is coming along nicely though not quite there yet. I thinned down both of his legs, gave his knees more definition and lengthened his right pants to overhang a bit on his shoe. I am sanding more and defining the folds a little more. The reason he has paint on him is so I can see the mistakes better and for sanding it gives me a better indication of how much to remove and where.

Sorry for indulging y'all with so many pics but the comments have been most beneficial to my progress so here goes.
 

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I indicated in this picture with yellow boxes two areas I feel are still wrong as they are too bulky so I will probably trim down some more.
 

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One of the things I am becoming more conscious in sculpting is the overall flow of the clothing relative to the pose. I made a quick overlay on one picture to give a sense of what I mean.

Personally, I get a better sense of the animation of the pose if these flow lines follow some cohesive pattern. It seems to add to the dynamism as well. Jeesus, I am starting to sound like Alex Castro :)
 

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Originally posted by btavis@Apr 4 2004, 05:23 PM
I am starting to sound like Alex Castro :)
Looking great Bob!

No, I don't think you are. Now if you said you were going to revolutionize sculpting and change every sculptors way of thinking...well, then maybe :lol:
 
Bob, that looks like it's right out of the Hogarth book. Since I've been sculpting I've really become amazed at how one fold/wrinkle will affect all the others. You've done a good job with the flow and animation so far.
 
Originally posted by John Long@Apr 4 2004, 06:51 PM
Bob, that looks like it's right out of the Hogarth book. Since I've been sculpting I've really become amazed at how one fold/wrinkle will affect all the others. You've done a good job with the flow and animation so far.
Everybody should get that book.
 
In case any of you forum members are not familiar with Burne Hogarth, this is the book that John and I are referring.

I would also suggest ALL of the other Hogarth books as great reference for scratchbuildng/sculpting (you can do a search on Amazon to find the titles). Hogarth was a comic book illustrator par excellent and his style is very dynamic and full of tremendous animation. As an illustrator I studied his stuff a lot and I own all of the books and I would highly recommend them for any serious drawing/sculpting reference library.
 
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Bob, I don't have any of the Hogarth books, but to my way of thinking there are basicly 2 types of folds, those in compression and those in tension, they each have different characteristics and that can vary depending on the type of material.
The folds that are in tension will radiate from the stress points in the clothing, which is determined by the pose.
I suppose there is a third type, though they are caused by the first, which are those permanent type of creases that come from prolonged wear, mostly on the arms and behind the knees.
Anyway, that's what I try to achieve when I'm sculpting clothing.
 
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