Yes of course not Mike, this is essentially irrefutable; but you hitched many of your subsequent points to this horse, which is not a fair argumentative gambit.I missed the target you were aiming for, but my point is still valid: some things simply cannot be scanned!
Far from it as I think you'll see now from the below.With my point having been made, your other arguments are simply splitting hairs.
Sorry was it unclear that that was 3D output from scan data? The fact that you took it to be the original I think makes my point perfectly.Your example of David is beside the point - especially so since it was made with the very same analog skills I was advocating the first place! Show me Michelangelo's un-tweaked scan of David and I will have cause to reconsider my position......
Sorry was it unclear that that was 3D output from scan data? The fact that you took it to be the original I think makes my point perfectly.
Einion
As long as Hollywood doesn't "rediscover" it and make it a basis for a "reboot".I tried to watch Zardoz many times when I was a kid and didn't get it. I assumed it was because I was a kid. I saw it as an adult, still didn't get it, then I got it, but it still sucks as a movie.
So in the end it all boils down to manual skills being somehow superior to...other skills regardless of the end result? Its OK to say yes, I just want to get to the underlying belief that manual sculpting is superior to digital regardless of the final product. Its been shown that the results can be equal (and will only get better on the 3-d side). Its been shown that its a human utilizing the machine as a tool that creates the figure, and not the computer by itself. Its not perhaps that you think the "machine" is somehow more responsible for the result (or at least making it easier) than the person using it? Because I definitely get the feeling that the gist of the argument is that somehow the computer that the digital sculptor uses is being seen as a crutch that makes up a bit for a lack of talent, but maybe I just read too much into things. Also, after these threads began, I started looking around at sites that are using 3-d rendering to create their figures. Perhaps its just ignorance on many peoples part and they haven't really looked around, but the figures I have seen (particularly on fantasy and sci-fi related sites) are spectacular. Sometimes I think the line from "Spies Like Us" sums it up pretty well:They don't have amazing sculpting tools, but they do have the ability to actually make something directly with and from their hands and how to actually use the tools manually.
. I agree 3d sculptors need the same knowledge to replicate but the process is completely different.
The same as a painter has spent years learning how to hold the brush, mix the medium, apply the medium, layering etc
A painter using software and a computer may produce a similar picture but he has not learnt any of the manual skills.
As said the basic knowledge of anatomy etc, yes is the same but the processes are completely different, one manual, actually doing, the other doing by software.
One clean, the other dirty.
Like coal miners or metal miners years gone by and later machine extraction
the arguments that keep getting tossed out that the "machine" is doing the work and not the person controlling it (referring to 3-d sculpting).
As long as Hollywood doesn't "rediscover" it and make it a basis for a "reboot".
Basically it came down to Sean Connery being pissed about being considered too old to play Bond, took a role that in no way shape or form he should have, and then he ran around as a soldier killing off people that would live forever otherwise, and who wanted to be killed. Or something like that. I think...
Jason, that is the story of the movie, I was addressing the in the movie.snip
Matt, Yep, Zardoz still sucks as movie! It can do nothing else......
Wait, that wasn't the story IN the movie as well? Damn, I really didn't understand it...Jason, that is the story of the movie, I was addressing the in the movie.