darkeye
Well-Known Member
i had a reply from a talented Pro on ZBCentral called Peter Minster.
He was very helpful and had some good tips; low and behold, he has some tutorials on Digital Tutors which i belong to and in those he was sculpting a dino and a dragon. He used to be a clay sculptor for the museums and Dinosaurs are his passion.
In the dragon tutorial he revealed he likes to use a mesh that looks like a wire armature . i scaled down one of my z sphere rigs to look like wire and thought i'd see what its like to flesh out. picture shows the base mesh being created over the armature using simple shapes like balls and tubes and shaped using Transpose tools- mostly the Move one. only other tool/brush is the Move Brush. the shapes are dynamesh shapes and can be re-topo'ed with a click and drag. I left WireFrame on so you can see this following a re-topo.
I like how this flows as it feels like shaping blobs of digital clay/wax. this isn't many minutes of addition; it took me longer to re-edit the Rig. any hoo i thought i'd share this very cool and intuitve method that he uses. the 'armature is much easier to pose too so you could start with a posed figure same as in real sculpting. when i turn off visibility on the 'armature' i would be left with a sculptable mesh.
atb --tim