NeilW
A Fixture
This follows on from my response (as below) to Martin's question about the price ($3179) of Pegaso's 200mm Genghis Khan, so far only available pre-painted from Attica Studios.
As I said there, the whole cost/price/demand/re-casting issue fascinates me so I've migrated some thoughts on this here.
My education and professional background are in marketing but I know little about the real-life cost structures and market issues of figures/busts etc (in marketingspeak 'high involvement speciality goods') so would welcome comments (and some hard data/figures) from the trade to temper my thoughts.
My question is:
My argument is:
Changing to a market penetration pricing strategy with lower margins could benefit hobbyists by making products more affordable and the trade by increasing the customer base and, potentially, generating greater overall profit whilst, to the benefit of all, reducing the market advantage and hence demand for counterfeit re-castings.
DISCUSS...
I'd be particularly interested to hear from sculptors, manufacturers and distributors about costs, capacity, pricing etc and am perfectly happy for you to knock down my little tower of cards
In the meantime a further posting will outline what I've found out so far.
NOTES:
(1) I have no data on price resistance, but suspect that it would not need a 'race to the bottom' matching of re-cast prices to significantly increase the number of potential customers both able and willing to purchase.
Speaking for myself (a sample of one: always a dangerous thing ;-), I am able to afford but unwilling to pay current prices and would for instance not buy an item at, say, £45 but may well at £25 (my research of re-castings suggest they would charge at c£14-18, often inc P&P). There must also be a large number of less well-off hobbyists (notably younger people: the future of the hobby) who just cannot afford current prices.
By contrast, judging from the number and size of untouched grey armies amongst members of this site, it strikes me that there is a hard core of impulsive, dare one say promiscuous, purchasers with very little resistance or restraint (is this Perito's 80:20 rule in action?).
(2) This is sometimes exacerbated by offering 'limited editions', thus artificially creating shortages (and frustrated demand) and stimulating early purchase despite the product being inherently reproducible. I don't know whether such releases are offered at inflated prices to reflect their rarity value, but it does strike me that it must limit sales potential and, possibly create some antipathy from those who missed the boat.
(3) Data on costs are difficult to find (the best I've found is this... although it is more about small scale gaming figures that larger scale, quality collectables).
One good point it makes is to ask whether you would prefer 80% profit from a small number of sales or 50% from a 'massive number'. This was said in relation to losing profit to distributors but the principle remains the same (ie, make £40 on 250 items @ £50 = £10,000 or £20 on 750 @ £30 = £15,000)
I am unsure of the impact of 3D modelling, prototyping etc compared to traditional sculpting, but suspect that it also offers the potential for substantial cost savings.
As I said there, the whole cost/price/demand/re-casting issue fascinates me so I've migrated some thoughts on this here.
My education and professional background are in marketing but I know little about the real-life cost structures and market issues of figures/busts etc (in marketingspeak 'high involvement speciality goods') so would welcome comments (and some hard data/figures) from the trade to temper my thoughts.
My question is:
Does what appears to be the model/figure industries' premium pricing strategy with large margins and high retail prices and hence large contribution/profit per unit and resultant relatively low unit sales break-even act detrimentally to both hobbyists and the trade but to the benefit of re-casters?My argument is:
Models are an (almost) infinitely reproducible item whose fixed costs (R&D, origination, sculpting, fixed overheads etc) are capable of being amortised/spread over large production runs: thus, the more you produce, the cheaper each unit gets.
However, most manufacturers appear to adopt a premium pricing strategy with the effects of:limiting the pool of available purchasers (effective demand) to those both able and willing to pay the price (1)
- thereby leaving a large number of potential purchasers who cannot and/or are unwilling to pay such prices (latent demand)
- thereby creating large unsatisfied market (2) for cheaper versions
- thus, as mould/casting/online sales & distribution costs are relatively low, leaving an attractive low risk gap with significant market advantages for low price knock-off/pirated re-casters to fill
If the above are correct, might adopting a lower (penetration/market share) pricing strategy have the effects of:
- increasing the pool of available purchasers (effective demand), both by making models more affordable (3) and negating price resistance
- thereby reducing the number of 'unsatisfied' potential purchasers (latent demand)
- thereby reducing the demand for cheaper versions
- thus reducing the attractiveness of re-casting, both in terms of potential market and price advantage
Changing to a market penetration pricing strategy with lower margins could benefit hobbyists by making products more affordable and the trade by increasing the customer base and, potentially, generating greater overall profit whilst, to the benefit of all, reducing the market advantage and hence demand for counterfeit re-castings.
DISCUSS...
I'd be particularly interested to hear from sculptors, manufacturers and distributors about costs, capacity, pricing etc and am perfectly happy for you to knock down my little tower of cards
In the meantime a further posting will outline what I've found out so far.
NOTES:
(1) I have no data on price resistance, but suspect that it would not need a 'race to the bottom' matching of re-cast prices to significantly increase the number of potential customers both able and willing to purchase.
Speaking for myself (a sample of one: always a dangerous thing ;-), I am able to afford but unwilling to pay current prices and would for instance not buy an item at, say, £45 but may well at £25 (my research of re-castings suggest they would charge at c£14-18, often inc P&P). There must also be a large number of less well-off hobbyists (notably younger people: the future of the hobby) who just cannot afford current prices.
By contrast, judging from the number and size of untouched grey armies amongst members of this site, it strikes me that there is a hard core of impulsive, dare one say promiscuous, purchasers with very little resistance or restraint (is this Perito's 80:20 rule in action?).
(2) This is sometimes exacerbated by offering 'limited editions', thus artificially creating shortages (and frustrated demand) and stimulating early purchase despite the product being inherently reproducible. I don't know whether such releases are offered at inflated prices to reflect their rarity value, but it does strike me that it must limit sales potential and, possibly create some antipathy from those who missed the boat.
(3) Data on costs are difficult to find (the best I've found is this... although it is more about small scale gaming figures that larger scale, quality collectables).
One good point it makes is to ask whether you would prefer 80% profit from a small number of sales or 50% from a 'massive number'. This was said in relation to losing profit to distributors but the principle remains the same (ie, make £40 on 250 items @ £50 = £10,000 or £20 on 750 @ £30 = £15,000)
I am unsure of the impact of 3D modelling, prototyping etc compared to traditional sculpting, but suspect that it also offers the potential for substantial cost savings.