RKapuaala
Active Member
Colin,
Yes, you can size and truncate anyway you want. That is what appealed to me about DS. Originally I tried my hand at sculpting in scale using sculpty and other polyclays. The results were OK but not good and if I did have a good sculpt, I couldn't enlarge it to another scale. I tried some of the cheaper freeware scanners to try and convert the proto sculpt into a digital file so I could resize it, but the scanning process is processor intensive and the results are questionable,,, at least the free stuff is. I think Pokrad put up an article on Sculptris with a link to the application download (see sticky at the top of the page) and I was amazed at how close it was to sculpting by hand that forgot all about scanning.
That being said, I have recently been playing with a kinects digital scanner from my xbox, so, I maybe back to my original idea of sculpting in 1:1 and scanning my figures again. You gotta love technology.
Yes, you can size and truncate anyway you want. That is what appealed to me about DS. Originally I tried my hand at sculpting in scale using sculpty and other polyclays. The results were OK but not good and if I did have a good sculpt, I couldn't enlarge it to another scale. I tried some of the cheaper freeware scanners to try and convert the proto sculpt into a digital file so I could resize it, but the scanning process is processor intensive and the results are questionable,,, at least the free stuff is. I think Pokrad put up an article on Sculptris with a link to the application download (see sticky at the top of the page) and I was amazed at how close it was to sculpting by hand that forgot all about scanning.
That being said, I have recently been playing with a kinects digital scanner from my xbox, so, I maybe back to my original idea of sculpting in 1:1 and scanning my figures again. You gotta love technology.