K.U.K. Bust in progress

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Combined with the hat and the new torso:

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To me it looks slightly better.
Resolution of the head is now close to the resolution of the badges, but cap has to be refined.
 
It's a toss up for me - the rope adds an extra element of interest, but it obscures the belt buckle.
 
the rope adds an extra element of interest, but it obscures the belt buckle.

Exactly my dilemma :)
The rope also complicates the casting...I can't avoid interlocks and make the rope to look convincing.
And this piece already has one caster nightmare - the feathers :)
 
Looks fantastic!

The rope, can it be moved over to reveal the belt buckle? Also was the placement based on photo reference - it looks like the length of rope is such that it could extend all the way to his knees, but I could be wrong.
 
The rope is separate part, and if this ever gets casted it will be an option.
I think I get what You are thinking (I was thinking the same): move the rope more to the left and leave belt buckle visible - but then it would be wrong and different than the references - the rope is very long and this is the right "path" for it...
 
Fascinating to see this develop-may I ask what programme you are using for this and are other programmes available. My son in law is a graphic designer and would like to have a go at developing his talents in this area.

Any advice would be appreciated,

Keith
 
From the top of my head, the best ones IMHO are Blender and Zbrush. I am trying to learn them both.

Zbrush is commercial, and was in the start mostly sculpting software, the modelling was added later.
It is easy to learn - You can start with sculpting almost intuitive. But it is very powerful once you go deep under the hood.

Blender is open source - it was from the start modeling-sculpting-animation tool. It has so many features.
It is great piece of software but it is much harder to learn - at least that was my impression.
Sculpting tool is also very powerful - but somewhat more complicated interface than Zbrush.
Of course, once You learn it, it can do magic :)

I also use FreeCad sometimes (also open source). FreeCad is very useful in modeling when you model from technical drawing -
it is possible to enter exact dimensions using "constraints" and get 3D presentation of the object.

Hope that this helped :)
 
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