Panzer crew WIP

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vince wai

Well-Known Member
Joined
Dec 13, 2003
Messages
329
Hi all,

Had put aside the Chinese bust ( just to make my mind work again ) , and had started this new project. I am thinking about doing a full figure for this tank crew and this is the image of the head I am working.

vince


Panzer crew1_R1 crop.jpg
 
Hi Antonio,

Thanks for the kind words. The iron cross, badges and other insignias are all separate meshes as they are all relatively higher resolution than the jacket itself. Usually I use Modo to import the basic mesh and work further in Zbrush with alpha and hand sculpting. I am still learning and not sure if this workflow is a right one. Hopefully I can make some tutorials in the future but definitely there are more competent artists (Marrakech, pokrad ,mandreas , Max I.G....... ) in this forum who knows 3D sculpting better than I do.

vince
 
It is a great piece of work. About the patches: I do it the almost the same way: draw alpha on top of the photo - create mesh from alpha and then manually sculpt on top. If alpha is good - less work is required to clean it up.
Here is the last one I created that way (more time spent on alpha, and did not touch it with sculpting tools at all - as this is good enough for really small piece of sculpt):

1kdwoed.png



Now about the "competence", as You mentioned me in the post, I think You are just being modest, as this shows both technical and artistic skills that are great.
For example, I have no idea how you did shoelaces, so If this is not a secret, please share it with us ;)
 
Hi Pokrad,

Thanks.

The shoelaces are no secret:) At first, I had tried with mesh insert brush by creating one myself but it just drives me nut as the individual "unit" just don't merge well ( I had set the join option in the brush menu already ) after further subdivision and still shows gap with dynamesh. And very often, the movement is not always the way you want especially it has to curve exactly the way I want. So after 2 days work, I finally go to the point deleting all the meshes ( without leaving a duplicate and this way I got no way back :cry: and start the whole darn thing again ) . I resort to using a single piece of thin rectangle ( subdivided it enough ) and using the move and rotate tools to slowly move them in place and added the details.

Hope this help.

vince
 
It is a great piece of work. About the patches: I do it the almost the same way: draw alpha on top of the photo - create mesh from alpha and then manually sculpt on top. If alpha is good - less work is required to clean it up.
Here is the last one I created that way (more time spent on alpha, and did not touch it with sculpting tools at all - as this is good enough for really small piece of sculpt):

1kdwoed.png



Now about the "competence", as You mentioned me in the post, I think You are just being modest, as this shows both technical and artistic skills that are great.
For example, I have no idea how you did shoelaces, so If this is not a secret, please share it with us ;)

I agree with Pokrad, although many people consider the 3d modelers not the "real" modelers, I believe that this technique requires many hours of work and "learn by working" until one creates a personal style, well , you have a your personal style and it is really nice;)
 
I agree with Pokrad, although many people consider the 3d modelers not the "real" modelers, I believe that this technique requires many hours of work and "learn by working" until one creates a personal style;)

Hi Mandreas,

Thanks,

Yes, it's just a tool and provide a different medium to do artwork. ;)

cheers,

vince
 
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