Ray
Well-Known Member
Guys,
In this SBS I’m going to pose an armature for sculpting a new 1/32nd scale figure (I have chosen 1/32nd scale, as opposed to 54mm for the sake of consistency and interchangeability in my sculpts, especially detail items). Your comments and criticism are welcome as always.
In the first photo can be seen the things I use to start a figure. There’s a basic armature casting, consisting of only the shoulders and hips, a very basic head that provides the general proportions needed (made intentionally small with little surface detail), and helps position the head during posing. The last item in this shot is a 1/32nd scale figure data card I made for myself because I’m lousy at remembering the lengths used for limbs, spine and height of head from the top of the shoulders. For me it’s much easier to have created this data card, doing the math only once. Not shown in this photo are a pair of feet/boots (I’m using bare feet on this figure), a pair of hands, and the annealed brass wire used for the long bones and spine.
Ray
In this SBS I’m going to pose an armature for sculpting a new 1/32nd scale figure (I have chosen 1/32nd scale, as opposed to 54mm for the sake of consistency and interchangeability in my sculpts, especially detail items). Your comments and criticism are welcome as always.
In the first photo can be seen the things I use to start a figure. There’s a basic armature casting, consisting of only the shoulders and hips, a very basic head that provides the general proportions needed (made intentionally small with little surface detail), and helps position the head during posing. The last item in this shot is a 1/32nd scale figure data card I made for myself because I’m lousy at remembering the lengths used for limbs, spine and height of head from the top of the shoulders. For me it’s much easier to have created this data card, doing the math only once. Not shown in this photo are a pair of feet/boots (I’m using bare feet on this figure), a pair of hands, and the annealed brass wire used for the long bones and spine.
Ray