RKapuaala
Active Member
BTW,,, Zodiac I am a digital man myself. It solves a lot of issues for me, my poor and declining eye sight, and my lack of space to store materials and projects. I also find it to be more challenging than clay or polymers. I've never worked in marble, but I have with wood. Wood is unforgiving. You make a mistake with wood and the piece is ruined if you mean to finish all natural. The same goes for Marble. Than is one of the things I respect most about Michaelangelo. He took a solid piece of marble and did flawless work. He didn't join pieces of marble to make a finished piece. Now that takes skill.
Digital present a whole new realm of difficulties that non-digital people can not understand. Our material is a combination of 0 and 1. They form binary combinations that represent 16 bit numerical coordinates and write those coordinates to an ascii or binary file. They have to interpolate those coordinates based on the movement of a pointer across a 2 dimensional plane with the 3rd dimension being virtual. To achieve the apperance of a solid object they need to build a polygon with at least 3 coordinates; each coordinate requires 3 numbers describing the location of a point from left to right, up to down, and front to back (x, y, z or x,z,y depending on the software).
The sculptor gets no tactile feed back.
The computer is not always fast enough to capture the complete movement of the sculptors hand so shapes often have flaws in that that need to be removed later
So far, the sculptor can only use one hand to sculpt, and the other to operate the keyboard and use hotkeys to change tools, tool sizes, pressure, etc.
The same hand used to sculpt, turn the piece around which often creates unintentional artifacts.
When I worked with wood, I used my whole body (especially on large pieces). My legs moved me around the project; my arms left my hands and helped position them.
One you finish a digital piece, you have to clean the whole thing up so that there are no holes, manifold surfaces, or orphaned point floating off millions of miles into virtual space
And these are just a few of the problems.
Sculpting, regardless of medium is difficult.
Digital present a whole new realm of difficulties that non-digital people can not understand. Our material is a combination of 0 and 1. They form binary combinations that represent 16 bit numerical coordinates and write those coordinates to an ascii or binary file. They have to interpolate those coordinates based on the movement of a pointer across a 2 dimensional plane with the 3rd dimension being virtual. To achieve the apperance of a solid object they need to build a polygon with at least 3 coordinates; each coordinate requires 3 numbers describing the location of a point from left to right, up to down, and front to back (x, y, z or x,z,y depending on the software).
The sculptor gets no tactile feed back.
The computer is not always fast enough to capture the complete movement of the sculptors hand so shapes often have flaws in that that need to be removed later
So far, the sculptor can only use one hand to sculpt, and the other to operate the keyboard and use hotkeys to change tools, tool sizes, pressure, etc.
The same hand used to sculpt, turn the piece around which often creates unintentional artifacts.
When I worked with wood, I used my whole body (especially on large pieces). My legs moved me around the project; my arms left my hands and helped position them.
One you finish a digital piece, you have to clean the whole thing up so that there are no holes, manifold surfaces, or orphaned point floating off millions of miles into virtual space
And these are just a few of the problems.
Sculpting, regardless of medium is difficult.