Bailey
A Fixture
After working on several historical figures recently, I felt the need to do another fantasy subject. I was looking around at 1/35 scale kits and settled on Brom Hard Bark from Enigma Miniatures. The figure is a dwarf, so though he's 1/35, the figure is only 40mm from the ground to the top of his head.
There sculpt has a lot of character to it (not surprising since it comes from Latorre). He's got a random assortment of equipment and looks to be in rather dire straits. That's provided a lot of inspiration for the overall scene, but we'll get to that in a later post. I made a few minor modifications to the kit. I placed a pin in his thigh and another in his wooden shoulder armor which will be arrows. The one in his thigh is short, I figure he would have broken it off after getting hit. But the one in his armor will be a full arrow. After painting the piece, I'll attach some clipped sections of feathers for the fletching.
For the painting, so far I've focused on the head. I tried to bring out the character with the coloring. I mixed in purple with the skin tone for the areas under his eyes. And I applied some glazes of red on the nose and cheeks. For the hair, I used Reaper's Ruddy Leather, Secret Weapon's Orange Rust, Reaper's Burnt Orange and then Fair Skin Highlight for the brightest spots. I tried to focus the highlights in areas where you'd get some shine off the hair. On the beard the highlights are at the top, based on the overall shape, but it also helps to direct the focus up towards the face. For the blood stain on the cloth, I used a mix of Reaper's Carnage Red and Walnut Brown. I wanted a darker red in the deeper sections (so more brown in the mix) and went to pure red as I moved towards the outer regions. I applied this as a glaze rather than straight acrylic. While I normally make glazes from inks using a cup or well palette, in this case I mixed the acrylic colors with matte medium and a bit of water right on my wet palette. Using the matte medium holds it together and prevents it from flowing all over, while still giving you a lot of transparency. It also makes it easier to mix glazes of different shades.
And here's the full figure (minus the hands and weapon)
There sculpt has a lot of character to it (not surprising since it comes from Latorre). He's got a random assortment of equipment and looks to be in rather dire straits. That's provided a lot of inspiration for the overall scene, but we'll get to that in a later post. I made a few minor modifications to the kit. I placed a pin in his thigh and another in his wooden shoulder armor which will be arrows. The one in his thigh is short, I figure he would have broken it off after getting hit. But the one in his armor will be a full arrow. After painting the piece, I'll attach some clipped sections of feathers for the fletching.
For the painting, so far I've focused on the head. I tried to bring out the character with the coloring. I mixed in purple with the skin tone for the areas under his eyes. And I applied some glazes of red on the nose and cheeks. For the hair, I used Reaper's Ruddy Leather, Secret Weapon's Orange Rust, Reaper's Burnt Orange and then Fair Skin Highlight for the brightest spots. I tried to focus the highlights in areas where you'd get some shine off the hair. On the beard the highlights are at the top, based on the overall shape, but it also helps to direct the focus up towards the face. For the blood stain on the cloth, I used a mix of Reaper's Carnage Red and Walnut Brown. I wanted a darker red in the deeper sections (so more brown in the mix) and went to pure red as I moved towards the outer regions. I applied this as a glaze rather than straight acrylic. While I normally make glazes from inks using a cup or well palette, in this case I mixed the acrylic colors with matte medium and a bit of water right on my wet palette. Using the matte medium holds it together and prevents it from flowing all over, while still giving you a lot of transparency. It also makes it easier to mix glazes of different shades.
And here's the full figure (minus the hands and weapon)