Digital Sculpted Figures.

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http://www.blender.org/ :)(y)

sculpting-640x360.png


Thanks, Borek! (y)

I'm currently casting a Blood Bowl team in 28 mm. Is the best 3D impression I have seen till now, but is like this:

P1010549.JPG
 
Borek, the process you are talking about is based in finite element design. In this process, a natural shape is "comprehended" by a machine who interpolates segments that compose the original curve. This inputs an error: The larger the segments, the bigger the error. The smaller the segments, the smaller the error. Finite elements is also used in, for example, stress calculations such as Autodesk Robot and the principal is the same.

Traditional sculptors may think that they can create a physical master that will become subsequently digitized. The point is that this dematerialization will input noise in the original sculpture. I mean, complex 3d curves of the real part and 3d curves of the digitized model will be different: this is called "noise". The software program picks points and unite points through segments: The more points it picks, lesser will be the differences: But they will always exist.

Yes, the principle of this procedure, I know. But today they are a special scanners capable of scanning a real 3D surface in the nano resolution. I saw a piece (not for our market, but toy), which was about 65 mm modeled, scanned and with minimal changes to the topology used to create digital negatives of forms. The final figures of the same size. I did not find a difference. Very good, almost an exact copy with minimal effort.
But I agree completely that once the printer is fast enough to replace the entire production process. This is obvious. Regardless of whether the original is created in 3D or hand made​​.
 
Well, Blue Thunder, you have convinced me ;)
Could you recomend me -I'm an ignorant in computer's stuff- some free program to give a try to digital sculpting?

Still I only spend my money in vynil LP's. Got some hundreds CD but no more! :LOL:



Yes, the principle of this procedure, I know. But today they are a special scanners capable of scanning a real 3D surface in the nano resolution. I saw a piece (not for our market, but toy), which was about 65 mm modeled, scanned and with minimal changes to the topology used to create digital negatives of forms. The final figures of the same size. I did not find a difference. Very good, almost an exact copy with minimal effort.
But I agree completely that once the printer is fast enough to replace the entire production process. This is obvious. Regardless of whether the original is created in 3D or hand made​​.



Great guys, allow me again to aggregate replies


Diego, you can apply to a 3 year student licence of Maya or you can test it for 30 days. Maya is great due to the sheer size of the community. It touches many areas: toons, fantasy, vehicles, humans ... download it and enjoy! :) the learning time is quite short. See Autodesk channels on youtube too. If you live of modelling, give Maya a try. Best for last: If you learn one software you can easily migrate to another. The principals are strongly similar.


Borek, the example you and I give of Live resin is spot on: This is where we are heading. Now the final barrier "plot+plot+plot" needs to be surpassed. But that is a global industry barrier. About to be finally smashed!

The scanning tech creates a model, always with noise, that the future may eradicate. But now there is another problem: It is a static solid form. In 3d sculpt you have a mesh to manipulate. It is the same difference as this text I'm typing and a scanned page. Even if I know that mesh generation exists, there will always be differences.

What is this of a "mesh": First and foremost the possibility to go back and correct. But second it is the possibility to create a range of 30mm figures in about an afternoon with things strongly similar to copy paste commands. Now imagine how much time it takes to create a range of war gaming figures. :)
 
And this scares me. But it's irreversible future. Individuality and creators with a flair for composition and character will always be different from each other.
Great Sculptor always let the show any time.
Palo



Pawol, don't be scared!

First and foremost the idea is needed! The creators are the leaders - not the followers: We paint what you guys output!

Second: you can learn to use 3d programs quickly. However, a computer geek has no idea about what happens to a shoulder when one raises an arm.

The same way you learnt how to handle a pc, Word, Excel, the Web, a Tablet ...you can learn Maya or something similar. However, a pure computer enthusiast will output hilarious crap because he does not know what art is. And you do!


Believe me: Software programs are made to millions. Not to minorities. Download it and see what you can output. Don't fear others work! :)
 
Really quality 3D:);)
phoca_thumb_l_LRM35003-1big.jpg

You say real quality 3d sculpt .. But is it ? for me those creases on the trousers especially look unrealistic . The real advantage here is the weapon as this can be "sculpted" from drawings. As far as I know these drawings don't exist for the human form wearing clothing. For now the creative work from human artist is a long way from being surpassed. This figure has an almost cartoon feel about it. I think the big mistake here is using the word sculpt. Digitally you do not sculpt something from a ball of putty and requires less of an artistic bent and can be made by an operator ! I for one struggle with this concept. Please can there be an alternative phrase to digital sculpt .. Digital 3d creation would do.
 
Great guys, allow me again to aggregate replies


Borek, the example you and I give of Live resin is spot on: This is where we are heading. Now the final barrier "plot+plot+plot" needs to be surpassed. But that is a global industry barrier. About to be finally smashed!

The scanning tech creates a model, always with noise, that the future may eradicate. But now there is another problem: It is a static solid form. In 3d sculpt you have a mesh to manipulate. It is the same difference as this text I'm typing and a scanned page. Even if I know that mesh generation exists, there will always be differences.

What is this of a "mesh": First and foremost the possibility to go back and correct. But second it is the possibility to create a range of 30mm figures in about an afternoon with things strongly similar to copy paste commands. Now imagine how much time it takes to create a range of war gaming figures. :)

I agree absolutely. But it's really still quite far away. Years. Meanwhile 3D Sculpting still comparatively time consuming to hand made, in some cases slower and molds have to be manufactured. Once falls away this need, faster and cheaper to manufacture.
 
Pawol, don't be scared!

First and foremost the idea is needed! The creators are the leaders - not the followers: We paint what you guys output!

Second: you can learn to use 3d programs quickly. However, a computer geek has no idea about what happens to a shoulder when one raises an arm.

The same way you learnt how to handle a pc, Word, Excel, the Web, a Tablet ...you can learn Maya or something similar. However, a pure computer enthusiast will output hilarious crap because he does not know what art is. And you do!


Believe me: Software programs are made to millions. Not to minorities. Download it and see what you can output. Don't fear others work! :)

Yes, absolutely(y)
 
You say real quality 3d sculpt .. But is it ? for me those creases on the trousers especially look unrealistic . The real advantage here is the weapon as this can be "sculpted" from drawings. As far as I know these drawings don't exist for the human form wearing clothing. For now the creative work from human artist is a long way from being surpassed. This figure has an almost cartoon feel about it. I think the big mistake here is using the word sculpt. Digitally you do not sculpt something from a ball of putty and requires less of an artistic bent and can be made by an operator ! I for one struggle with this concept. Please can there be an alternative phrase to digital sculpt .. Digital 3d creation would do.

Yes, you're absolutely right. I did not use the word sculpt. It's a high-quality 3D printing (meaning extremely clean and detailed). Otherwise, I totally agree with you.;)
 
You say real quality 3d sculpt .. But is it ? for me those creases on the trousers especially look unrealistic . The real advantage here is the weapon as this can be "sculpted" from drawings. As far as I know these drawings don't exist for the human form wearing clothing. For now the creative work from human artist is a long way from being surpassed. This figure has an almost cartoon feel about it. I think the big mistake here is using the word sculpt. Digitally you do not sculpt something from a ball of putty and requires less of an artistic bent and can be made by an operator ! I for one struggle with this concept. Please can there be an alternative phrase to digital sculpt .. Digital 3d creation would do.
And let's be truly honest, to the average painter, myself included, there comes a point where no matter how much detail we have and how fine we shrink it down, we reach our physical limit. Above image for a 1/35 looks great blown up and as shown but a lot will go under the paint, then it is down to the painter.
3d creations may look defined and more detailed in technical details but I have seen breath taking work done to hand sculpted pieces and I bet also see a lot of averagely painted digital pieces in the future.
The finished painted piece and painter is after all what we are providing for unless we want to take all the fun out of it :) there aren't that many complaints about the current range of choices for the modeller so many must be happy with what is on offer now.
 
After reading this thread again there are some good points but on the whole I really think people don't 'get it' yet.

It's just a tool...that simples. It will NEVER replace tactile sculpting and casting. It was never intended to, why would it?, it compliments and enhances tradition. Sculptors will always do the sculpting...NOT 'OPERATORS" LOL!

It is and will open doors previously closed for peoples creativity and imagination.

It's a good thing, it has to be the most breathtaking artistic breakthrough in decades for a whole range of artistic disciplines.

Enjoy it.
 
Just out of interest, I had a look at the prices of Zbrush and Maya tonight. Zbrush approximately £700 and Maya was a staggering £5000 +!
You couple that with the lottery of the printing problems, and work you have to do afterwards...!

So I'm affraid at those prices I'll just keep pushing putty!

Carl
 
I've enjoyed following this thread!
A couple of points....

The digital market will always run the risk of advancing software. Just as with moving images purely digital work built on proprietary software will date horribly!

And if digital sculpting seems scary imagine 3D printed meat and foodstuffs!

It's coming, we can't stop it!

Lol

;-)
 
Carl,

maybe you could get a free trial period for the software? That's frequently offered with more expensive software. About 30 days should be enough to get a feel for it.
There is some free software as well. There's links in the digital sculpting thread.

Hope you give it a go!

Cheers,
Adrian
 
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