My first Post! Provo IRA Character

planetFigure

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Hi Guys,

This is a new member who we should welcome showing his skills at sculpting whatever the subject ....lock it and we could loose him IMO .

I too served in NI and saw lots of nasty things , everyone is entitled to their thoughts of course but as said:

A MODELLING FORUM not a political site

Look forward to seeing more from our new member .

Nap
 
Not quite sure what to make of this thread because I'm not a massive fan of 3d printing or the IRA to put it mildly as stated before ,I find 3d printing /sculpts all seem to lack something for me that traditional sculpts don't and I can't put my finger on what that is .......as far as the subject goes certainly not one for me or my cabinet but one of the greatest people I have ever admired is Colin Parry who lost his son in the Warrington Bombings and I feel if a man like that can keep his dignity and honour under his own terrible circumstances then surely we can on this forum it is after all just a model by a newcomer who may not understand the depth of feeling this sort of rendition can elicit in us Brits None of us are perfect and that goes for country's to....maybe we should all live and let live......Kevin
 
It is reassuring to see that most Planeteers favor judging a figure on its creative merits, much less on its subject matter, after all we or our fathers were all one's enemies once in history. As a Belgian the history of my tiny country is one of unwanted visitors from the dark ages until now. Slightly off topic maybe, but as a retired army officer having seen service in quite some "small scale wars" and "peace-keeping operations", my favorite quote comes from that great French philosopher and poet Paul Valéry: " La guerre, un massacre de gens qui ne se connaissent pas, au profit de gens qui se connaissent mais ne se massacrent pas."
Back to the brushes now...
 
,I find 3d printing /sculpts all seem to lack something for me that traditional sculpts don't and I can't put my finger on what that is .......


I couldn't agree more Kevin. I think there are a couple of reasons for this. First and foremost computers a sterile medium. It lack touch taste and smell. You don't sweat, bleed or leave fingerprints like when you are doing it traditionally. Second there is no breaking lines like in oils or clay. Look close enough at oils and clay it has a relief. Cant get that off of a computer as easily. Also I thing most people because the can work in symmetry in these sculpting programs don't do an asymmetrical pass. This causes a fake "perfect" look. The other thing I find is that most digital people these days are young and have never learned traditional fundamentals. They(only 3d, not all) don't know how to look and see and most importantly feel form or find plumb lines. I fight this daily and strive to get better in both mediums . Having a grasp on this allows people who sculpt traditionally to excel and break the sterile nature of 3D. After all its only pushing buttons. A monkey can do it. Its the main reason I like this forum. So many people doing things the traditional way and bring life to their figures. More 3d people need to study what you guys do!

I do 3d for my job and because its fast that and my eyes are crap. When I want joy and personal sanctification I get dirty with blocks of chavant and a neat glass Scotch.
After all when the lights go out we still have out clay and paints! And when my hard drive crashes I lose everything while my bronze will be around long after I am gone.
M
 
Colin-Thanks I will! Been stop dropping and rollin!

Pokrad- Definitely a valid comment man! Its easier to sculpt on one sided polys to avoid penetration from the back faces. To add thicknes I just take into maya and extrude the faces where there are visible one sided meshes. Sometimes the whole thing. Then i clean up in zbrush after I project the details back from the old mesh. I also sometimes do it in ZB as well. but that can be a gamble. Been working on some of 54mm minis as of late and they prefer about a 1.5mm thickness on the edges (your printer will dictate that to you). So i make a cube in maya of that dimension to use as a measuring device.
-Keep your hat on my friend!
Mark
 
A lot of the negative discussion here has been very disappointing. Painting historical miniatures is just that - history. It presents how things appeared. We need to remember what both the evil and the good looked like and not forget. And the more vivid it is rendered, the better we will remember.
 
As far as the figure it self goes the skirt I think is a bit too short.
The folds make it look like it's made out of very stiff fabric but it's too thin looking to be stiff.
I think it most likely would have been made out of wool or polyester in the early 70's.
So there would be less folds and what folds there are would be more subtle.
If you look at a kilt there are no folds unless they are added by pleating.
Most skirts just hang stright down unless the folds are sown in by bunching at the top.
Take a look at Slewys clothes tutorial and try out the brushes he has for download.

http://www.selwy.com/2009/zbrush-clothes-tutorial/

To sclupt thick polys in zbrush without affecting the backside you need to turn on Brush/Automasking/backface Mask
The jacket seems to fit just a little too well.
I think the jacket would proably have been a be a size too big for her.
The Topology on the rifle is good.

Oddly I've noticed the facts of history dosen't seem to slow down the production of Nazi figures or WWII German Wehrmacht figures.
 
Mark, Mash3d, I am aware that "one sided" or "thin" mesh can be made thick - there is a way to do it in Blender too, or In Zbrush using mask and transpose, or extract and then merge and dynamesh, (faster than using backfaceautomask and brushes), It just newer slipped my mind to do it that way - I was doing it as I would with clump of clay - extract from base mesh and then shape with move and brushes - I guess I'll have to try different approaches ;)
Max, thx for the clarifications...
 
This whole thing reminds of a time I asked members of a toy soldier forum if they regarded sides as "good guys" or "bad guys" when playing with their soldiers. I was curious because I read someone refer to Soldados as bad guys playing the Alamo.
What a hornets nest resulted!
Never made that mistake again.
 
Finally in pose. Still needs a sculptural and adjustment pass, thickness, and chopping up. Will be seeing a printer on Tuesday to get costs and limits etc. :)

Id like to thank all of you for the crits and ideas for the pose etc. I'd especially like to thank Martin for his keen eye and friendship!

Please keep the conversation to the art. It is just and only that. Thanks PF friends!
ZBrush%2BDocument7.jpg
 
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