I just figured out how to use the DAZ genesis figure in sculptris. If you export them without any of the group names, texture maps UV sittings to a wavefront object file you can open them in meshmixer and run the inspector and fix all.
You will loose your eyeballs, teeth tounge nails etc.... but the figure is intact in what ever pose you want to put them in. You can also import the same saved object file into sculptris and modify the likeness (set the detail level to zero) and then just pose then import it back into DAZ transform it into a figure and then transfer another genesis figures rigging to it then you can use all the standard DAz poses to begin your pose and make slight alterations from there.
You can then save that that figure (preferrable in its default zero state) as a character file and reuse it any time you want.
Once you have posed that (now) character you export it to an object file (no uv information or group names etc) then import into mesh mixer. Use the select brush to select the body, then modify the selection so that it selects all the connected polygons of the body. Press x to remove the body, and you have the teath and the eyeballs left. Fix them, export them to an object file, next click the back option till you have the highlighted body, then invert the selection and x out the eyes teeth eyelashes etc and then fix the body mess with the inspection tool and then import the teeth and eye balls and append them to the mesh export the whole thing as an object file again and open it in sculptris and put some clothes on it.
I just started a sculpt of King Kalakaua using this technique and I did not have to tweak my existing meshes body type, because I was able to do that easier in DAZ.
Of course I can't repose him with the hair, but the hair and mutton chops are separate so I can save them as a separate object and put them back on when I repose the default mesh. Oh, and I did not append the teeth to this file because they won't be visible. I just appended the eyeballs.
They work much better than the spheres because they instantly go right where they are suppose to, you don't have to mess with them,,, only don't append them in Sculptris. Sculptris just wants to resize them wether you enable or disable the resize option or not.